Head Taker is an Uncommon Magic Attack champion from the Barbarians faction, offering a barebones kit with minimal utility.
Core Strengths & Abilities
Turn Meter Denial: Her A2, Weakling!, attacks a single enemy with a 50% booked chance of decreasing their Turn Meter by 20%, her only real source of utility.
Key Weaknesses
Minimal Kit: Her A1, Carve Up, is a plain single-target attack with no attached effects, and her A2's long 4-turn cooldown paired with an unreliable base chance makes her Turn Meter control inconsistent.
Weak Across All Content: Every rating sits at 3 or below, reflecting a champion with no AoE, no crowd control, and no team-wide support.
Head Taker is not worth developing with books or masteries and is best used as fodder or food.
Attacks 1 enemy. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks 1 enemy. Has a 50% chance of decreasing the Turn Meter by 20%. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10% Level 6: Buff/Debuff Chance +10% Level 7: Buff/Debuff Chance +15%