Harrier is a Rare Void champion from the Sacred Order faction, built as a single-target attacker with a minor synergy hook rather than any standalone utility.
Core Strengths & Abilities
Single-Target Pressure: His A1, Trick Shot, has a 15% chance of adding an extra hit, while his A3, Deadeye's Strike, carries a flat 30% bonus critical hit chance on a 4-turn cooldown once booked — both aimed at squeezing out extra single-target damage.
Conditional Synergy: His passive, Skillful Partner, lets him ignore 50% of a target's DEF on critical hits, but only activates when Hospitaller is also on the team, making it a niche pairing rather than a build-around.
Key Weaknesses
Low Debuff Reliability: His A2, Puncture Bolts, only has a 30% base (40% booked) chance per hit to land Decrease DEF, giving him little consistent utility outside of raw damage.
Weak Across the Board: Every content rating sits at 4 or below, reflecting a kit with no AoE, no real crowd control, and a passive that requires a specific teammate to matter at all.
Harrier is not a champion worth investing books or masteries into; he has no standout niche and is best used as fodder.
Attacks 1 enemy. Has a 15% chance of placing an extra hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +10%.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 30% | 30% | 40% | 2 |
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
Will ignore 50% of the target’s DEF when this champion inflicts a critical hit. Only available when Hospitaller is on the same team