Harima is a Legendary Force champion of the Shadowkin faction, a dragon-blooded warrior sworn to protect Yakai. She is built as a tanky damage dealer whose kit doubles as hard counters to the Demonspawn faction.
Core Strengths & Abilities
Unresistible Control: Her A3, Celestial Awe, is an AoE attack that places Provoke for 1 turn on all enemies, running on a brief 3-turn cooldown once booked; against Demonspawn targets this Provoke cannot be blocked or resisted, letting her lock down otherwise-unreliable foes like Duchess Lilitu.
Self-Scaling Damage: Her A2, Purgative Punishment, hits a single enemy 3 times, each hit stacking 5% Decrease DEF on the target (up to 30%) while stacking 5% Increase DEF on herself (up to 100%), and instantly re-triggers her A3 if it kills the enemy — the longer she survives, the harder she hits.
Demonspawn Counters: Her passive, Demon Slayer, halves incoming Ignore DEF effects, prevents Demonspawn champions from landing critical hits on her, and stops her from landing weak hits against them, making her a reliable answer to that faction's toughest threats.
Key Weaknesses
Narrow Faction Bonus: Her signature unresistible Provoke only applies against Demonspawn enemies; against other factions it reverts to a standard, resistible debuff, so her control value swings heavily depending on the matchup.
Harima's mix of tanky scaling, guaranteed control, and faction-specific counters make her a top-tier pick for Arena, with solid secondary use in Clan Boss, Faction Wars, and Doom Tower.
Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 25% chance of placing a 50% [Decrease ATK] debuff on all other enemies for 2 turns if this attack is critical. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +15% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 50% | 75% | 2 | |
| Decrease ATK | debuff | place | 50% | 25% | 50% | 2 |
Attacks 1 enemy 3 times. Each hit decreases the target’s DEF by 5% (stacks up to 30%). Each hit also increases this champion’s DEF by 5% (Stacks up to 100%). Instantly activates the Celestial Awe skill if this skill kills an enemy. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
Attacks all enemies. Places a [Provoke] debuff for 1 turn. This debuff cannot be blocked or resisted if the champion is from the Demonspawn faction. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 100% | 100% | 1 |
Enemy Ignore DEF effects are decreased by 50%. Champions from the Demonspawn faction cannot inflict critical hits on this champion. This champion cannot land weak hits on champions from the Demonspawn faction.