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Harima

Harima

Legendary · Force · Defence · Shadowkin

Harima is a Legendary Force champion of the Shadowkin faction, a dragon-blooded warrior sworn to protect Yakai. She is built as a tanky damage dealer whose kit doubles as hard counters to the Demonspawn faction.

Core Strengths & Abilities

Unresistible Control: Her A3, Celestial Awe, is an AoE attack that places Provoke for 1 turn on all enemies, running on a brief 3-turn cooldown once booked; against Demonspawn targets this Provoke cannot be blocked or resisted, letting her lock down otherwise-unreliable foes like Duchess Lilitu.

Self-Scaling Damage: Her A2, Purgative Punishment, hits a single enemy 3 times, each hit stacking 5% Decrease DEF on the target (up to 30%) while stacking 5% Increase DEF on herself (up to 100%), and instantly re-triggers her A3 if it kills the enemy — the longer she survives, the harder she hits.

Demonspawn Counters: Her passive, Demon Slayer, halves incoming Ignore DEF effects, prevents Demonspawn champions from landing critical hits on her, and stops her from landing weak hits against them, making her a reliable answer to that faction's toughest threats.

Key Weaknesses

Narrow Faction Bonus: Her signature unresistible Provoke only applies against Demonspawn enemies; against other factions it reverts to a standard, resistible debuff, so her control value swings heavily depending on the matchup.

Harima's mix of tanky scaling, guaranteed control, and faction-specific counters make her a top-tier pick for Arena, with solid secondary use in Clan Boss, Faction Wars, and Doom Tower.