Hakkorhn Smashlord is a Legendary Magic HP champion from the Skinwalkers faction, built as a straightforward team protector who cleanses debuffs, blocks new ones, and keeps allies alive through healing and a damage-scaled shield.
Core Strengths & Abilities
Full Cleanse & Scaling Heal: His A2, Rallying Bellow (4-turn cooldown, no reduction from booking), removes all debuffs from all allies, places a 2-turn Block Debuffs buff, and heals everyone for 15% of his HP — plus an extra 10% of his MAX HP for every debuff actually removed. The short, un-reduced cooldown keeps this available often, making him effective against Spider, tough waves, and other debuff-heavy encounters.
Damage-Scaled Shield via Sacrifice Nuke: His A3, Blood Offering (4-turn cooldown once booked), sacrifices 25% of his own MAX HP to hit all enemies for 50% of his MAX HP as a guaranteed normal hit, and his shield scales from 20% of damage dealt — meaning a build with some damage investment ramps up his protective value, especially against multiple enemies.
Stun Utility: His A1 carries a 40% (55% once booked) chance to Stun for 1 turn, giving him an extra tool to lock down key targets.
Key Weaknesses
HP Sacrifice Risk: Blood Offering's HP cost applies even if it would kill him, so careless use against high-damage encounters can back him into a bad spot.
Hakkorhn fits well as a debuff-cleansing, shield-scaling support for Spider, tough boss fights, and general progression where sustained team protection matters.
Attacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 40% | 55% | 1 |
Removes all debuffs from all allies then places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this champion’s HP. Heals each ally by an extra 10% of this champion’s MAX HP for each debuff removed from them. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +5% Level 5: Heal +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | remove | 2 | all allies |
Sacrifices HP equal to 25% of this champion’s MAX HP then attacks all enemies. Damage inflicted is equal to 50% of this champion’s MAX HP. This attack is always a normal hit. The HP sacrifice will happen even if it kills this champion. Level 2: Cooldown -1