Gwynneth is an Epic Magic Attack champion from the Dark Elves faction, earned as a Doom Tower Secret Room fragment champion (fragment champions cannot be summoned). She's a support-damage hybrid built around surplus healing, debuff transfer, and defense-scaling damage.
Core Strengths & Abilities
Surplus AoE Healing & Weaken: Her A2, Apathy (3-turn cooldown, no reduction from booking), has a guaranteed (once booked) chance to place a 25% Weaken debuff before attacking, then heals herself for 30% of the damage dealt and passes any surplus healing to the rest of the team — meaning the closer she is to full HP, the more her allies benefit.
Debuff Transfer & DEF-Scaling Nuke: Her A3, Flow of Malaise (3-turn cooldown once booked), transfers all debuffs from herself onto a single enemy before attacking, ignoring 10% of that enemy's DEF for every debuff transferred — turning a stacked debuff count into a genuinely hard-hitting single-target strike, especially valuable in Clan Boss.
Counterattack-Safe AoE: Her A1, Infiltrator, hits all enemies without triggering counterattacks, letting her run AoE damage in encounters (like Doom Tower's Nether Spider) where most AoE basics would trigger punishing counter mechanics.
Key Weaknesses
Accuracy and Damage Dependent: Both her A2 healing/Weaken and her A3 debuff-transfer nuke need real Accuracy and damage investment to land consistently and hit hard, so a weak build leaves her kit underperforming.
Gwynneth is a strong pick for Doom Tower (especially against Agreth the Nether Spider) and Clan Boss, where her AoE healing, debuff transfer, and counterattack-safe basic attack all come together.
Attacks all enemies. This attack will not trigger counterattacks. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10%
Attacks 1 enemy. Before attacking, has an 80% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Heals this Champion by 30% of the damage inflicted, then heals all allies with any surplus heal. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 25% | 80% | 100% | 2 | one enemy |
Transfers all debuffs from this Champion to 1 target enemy, then attacks that enemy. Ignores 10% of the target’s DEF for each debuff they are under. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10% Level 6: Cooldown -1 Level 7: Cooldown -1