Grugtha Darkseer is a Legendary Magic Attack champion from the Ogryn Tribes, turned to Siroth's cause after being blinded by invaders who ravaged her homeland. She's really about scaling AoE damage off enemy HP thresholds while sustaining herself through crits.
Core Strengths & Abilities
HP-Scaling AoE Damage: Her A2, Siroth's Favoured, equalizes all enemy HP to the team average before attacking — ignoring 30% DEF if that average is above 50%, or landing an extra hit if it's at or below 50%, with her ATK climbing 10% per enemy killed. Her A3, Bloody Poleax, is a 2-hit AoE (3-turn cooldown booked) that stacks Decrease DEF by 10% per hit (up to 30%) and destroys up to 60% of MAX HP, while granting an Extra Turn on a kill and buffing herself with Increase C.DMG and Shatter.
Self-Sustain & Cycling: Her passive heals her 5% MAX HP on every critical hit, converting to Turn Meter fill instead once she's topped up, and any healing overflow becomes a Shield — keeping her alive and cycling through fights without external support.
Key Weaknesses
Conditional Payoff: Her best damage and Ignore DEF effects depend on enemy HP crossing the 50% threshold, so her output is inconsistent against single tough targets that don't drop quickly, and her kit leans on landing crits to fuel both sustain and cycling.
Grugtha's HP-based AoE scaling and self-healing passive make her a strong wave-clear and progression pick for Spider, Ice Golem, and Hydra.
Attacks all enemies. Places an extra hit on targets whose ATK is less than or equal to this Champion’s. Level 2: Damage +10% Level 3: Damage +10%
Attacks all enemies. Before attacking, equalizes the HP of all enemies. The HP levels of all enemies will be set to the average of the enemy team. Will ignore 30% of each target’s DEF if the average HP of the enemy team is above 50%. Places an extra hit if the average HP of the enemy team is equal to or below 50%. Increases this Champion’s ATK by 10% per each enemy killed by this skill. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
Attacks all enemies 2 times. Before attacking, places a 30% [Increase C. DMG] buff and a 15% [Shatter] buff on this Champion for 2 turns. The first hit decreases each target’s DEF by 10% (stacks up to 30%). The second hit destroys each target’s MAX HP by 10% (stacks up to 60%). Grants an Extra Turn if this attack kills an enemy. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shatter | buff | mention | 15% | 2 | self |
Whenever this Champion lands a critical hit, heals them by 5% of their MAX HP. If this Champion’s HP is full, critical hits fill their Turn Meter by 5% instead. Whenever this Champion receives any surplus healing from this skill, places a [Shield] buff on this Champion for 2 turns, equal to the value of the surplus heal. The value of the [Shield] cannot exceed 30% of this Champion’s MAX HP. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | self | |
| Shield | buff | mention | self |