Grizzled Jarl is an Epic Magic Defence champion from the Dwarves faction — a frequently underrated pick that punches above his rarity with a hard-hitting A1, strong team utility, and an AoE Decrease Attack debuff.
Core Strengths & Abilities
Block Debuffs Protection: His A2, Ancestral Shield, places a 1-turn Block Debuffs buff and a 2-turn 60% Increase DEF buff on all allies, giving the team a reliable defensive layer that's especially strong for Spider 20, Clan Boss, and Ice Golem.
AoE Decrease Attack & Max HP Damage: His A3, Earthstomp, hits all enemies with a 75% (100% booked) chance of a 50% Decrease ATK debuff for 2 turns, while also inflicting Max HP damage equal to 30% of the damage dealt — giving him both control and scaling damage against tanky targets.
Key Weaknesses
Heal Reduction Reliance: His A1's 100% Heal Reduction debuff only has a 35% (50% booked) chance to land, so consistent Heal Reduction uptime isn't guaranteed without additional support.
Grizzled Jarl is a genuinely strong Faction Wars and Clan Boss/Ice Golem/Spider 20 pick, often outperforming Legendary alternatives thanks to his Block Debuffs utility.
Attacks 1 enemy. Has a 35% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 35% | 50% | 2 |
Places a [Block Debuffs] buff on all allies for 1 turns. Places a 60% [Increase DEF] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | 1 | all allies | |
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Decreases each target’s MAX HP by 30% of the damage inflicted. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Buff/Debuff Chance +10% Level 7: Buff/Debuff Chance +15% Level 8: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 75% | 100% | 2 | all enemies |