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Grappler

Grappler

Rare · Spirit · Defence · Skinwalkers

Grappler is a Rare Defence champion of the Skinwalkers faction. His thesis: a modest poisoner with team shielding, offering situational utility rather than a headline role.

Core Strengths & Abilities

Poison Application: Soul Sizzle (A2) hits a single enemy twice, with each hit having a 50% chance (75% booked) to place two stacks of a 2.5% Poison debuff for 2 turns, on a 4-turn cooldown (3 booked), giving him decent damage-over-time output against a single target.

Team Shielding: Envelop (A3) places a Shield on all allies worth 20% of their HP (scaling further with skill levels) and a 15% Reflect Damage buff for 2 turns, on a 5-turn cooldown (4 booked) — useful defensive support for Faction Wars teams.

Weaken Utility: His A1, Hoodoo, attacks twice at random with a 15% chance (25% booked) to place a 15% Weaken debuff for 2 turns, adding minor chip utility to his basic attack.

Key Weaknesses

Low Debuff Chances: Both his Weaken and Poison chances stay well under guaranteed even fully booked (25% and 75% respectively), making him inconsistent as a dedicated control or DoT piece.

Narrow Content Fit: His ratings are weak almost everywhere outside Fire Knight and Dragon (8/10 and 7/10), with Clan Boss, Hydra, and Spider all sitting at 2-4/10.

Grappler's real home is Fire Knight and Dragon content, plus light Faction Wars duty as a shielded poisoner, rather than any top-tier team slot.