Gracchos Turn-Drake is a Legendary HP champion of the Demonspawn faction, introduced during the Chaos Awakes event. His thesis: a versatile mix of moderate personal damage, offensive debuffing, and defensive support that slots easily into many team compositions.
Core Strengths & Abilities
Dual Debuff AOE: Culler of the Weak (A2) hits all enemies twice, with the first hit carrying a 75% chance (100% booked) to place a 60% Decrease Defence debuff for 2 turns, and the second hit a 75% chance (100% booked) to place Block Buffs for 2 turns, on a 4-turn cooldown fully booked — both hits ignore 25% Defence and Resistance against targets under 50% HP.
Defensive Utility: Dragonkin Warcry (A3) places a 60% Increase Defence buff and a Block Damage buff on all allies for 2 and 1 turns respectively, on a 5-turn cooldown (3 booked), giving the team a damage-mitigation window.
Damage Amplification Passive: Ferocious Ambition boosts damage by 10% for allies above 50% HP under his own buffs, and reduces damage taken by 10% for allies below 50% HP hit by enemies under his debuffs — high uptime given how often his buffs and debuffs are active.
Key Weaknesses
Modest Personal Damage: His own hits ignore only a partial slice of Defence and Resistance, so he leans more on utility and the passive's damage boost than on raw single-target burst.
Gracchos is a strong, flexible pick for Hydra, Faction Wars, and Clan Boss, with his AOE debuffs and Block Damage buff making him valuable wherever those ratings peak (Clan Boss, Dragon, and Hydra all rate 10/10).
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Heals all allies with less than 50% HP by 10% of this Champion’s MAX HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks all enemies 2 times. Each hit will ignore 25% DEF against targets with less than 50% HP. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff on each enemy for 2 turns. The second hit has a 75% chance of placing a [Block Buffs] debuff on each enemy for 2 turns. Each hit will ignore 25% RES against targets with less than 50% HP. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff chance +10% Level 5: Buff/Debuff chance +15% Levels 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 75% | 100% | 2 | |
| Block Buffs | debuff | place | 75% | 100% | 2 |
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Block Damage] buff on all allies for 1 turn. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Block Damage | buff | place | 100% | 100% | 1 | all allies |
If an ally has more than 50% HP and is under any buffs placed by this Champion, that ally deals 10% more damage. If an ally has less than 50% HP and is attacked by an enemy under any debuffs placed by this Champion, that ally receives 10% less damage. If there are multiple Champions on the team with this skill, only one will activate.