Graazur Irongut is a Legendary Defence champion of the Ogryn Tribes faction, an Ogre tank built around massive team healing and AOE crowd control. His thesis: he's a nearly unkillable wall who keeps the whole team topped up while locking down waves and bosses.
Core Strengths & Abilities
Team Sustain Passive: His passive heals all allies (except himself) by 70% of any damage he takes, dropping to 35% against boss attacks, with no cooldown — and it grants him an Unkillable buff for 1 turn before a hit would otherwise kill him, making him extremely hard to bring down in Arena, waves, or boss fights.
AOE Control & Buffing: Let None Pass! (A3) hits all enemies with a guaranteed (once booked) 1-turn Provoke, while placing a 50% Increase Resistance and 60% Increase Defence buff on all allies for 2 turns, on a 4-turn cooldown (3 booked) — useful both for locking down bosses like the Head of Decay and for softening the resistance checks needed against buff-stealing bosses.
Defence-Scaled Shielding & Nuking: His A1 shields all allies (except himself) based on his own Defence stat, while Healing Bombardment (A2) hits all enemies and heals him for 10% of damage dealt — all his actives are AOE, opening up niche gear sets like Stun or Provoke sets.
Key Weaknesses
Defence-Dependency: His shield value and overall tankiness scale directly off his Defence stat, so his gear investment needs to prioritize that stat heavily to see full value, and Iron Twins sits noticeably lower (6/10) than his other ratings.
Graazur excels as a frontline tank across Clan Boss, Dragon, Hydra, and Spider, where his sustain and AOE control carry a full team through sustained damage.
Attacks all enemies. Places a [Shield] buff on all allies except this Champion for 1 turn. The value of the [Shield] is proportional to this Champion’s DEF. Level 2: Damage +10% Level 3 : Shield +10% Level 4: Damage +10% Level 5: Shield +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 1 | all allies | |
| Shield | buff | mention | self |
Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a 50% [Increase RES] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 75% | 100% | 1 | ||
| Increase RES | buff | place | 50% | 100% | 100% | 2 | all allies |
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
[Passive Effect] Whenever this Champion is attacked, heals all allies except this Champion by 70% of the damage received. Only heals by 35% of the damage received from Boss attacks. This effect has no cooldown. [Active Effect] Places an [Unkillable] buff on this Champion for 1 turn before receiving a fatal hit.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Unkillable | buff | place | 100% | 100% | 1 | self |