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Gory

Gory

Epic · Spirit · Attack · Shadowkin

Gory is an Epic Attack champion from the Shadowkin Faction, a shinobi built around Freeze control and single-target execution. His thesis is niche but sharp: he's a Freeze specialist whose value spikes hard in content that punishes exactly that debuff.

Core Strengths & Abilities

Freeze Application: His A2, Frost Jutsu, attacks 3 times at random with each hit having a 75% chance to place a 1-turn Freeze, guaranteed once booked, on a 4-turn cooldown (3 booked). His A1, Cold Comfort, hits twice and adds a bonus hit against a Frozen target while healing him for 10% of damage dealt, giving him sustain while he works.

Single-Target Execution: Frost Breaker (A3) ignores Shield and Increase Defence buffs outright, and ignores 50% of the target's Defence if they're Frozen, on a 5-turn cooldown (3 booked) — a strong single-target finisher against protected or Frozen enemies, and it grants Counterattack plus a 50% Increase Attack buff for 2 turns if the kill lands.

Anti-Control Passive: Dignity counterattacks with Cold Comfort whenever an enemy lands Stun, Sleep, Freeze, Provoke, Fear, True Fear, or Petrification on an ally, punishing enemy crowd control attempts.

Key Weaknesses

Narrow Application: His entire kit revolves around Freeze, which most bosses either resist heavily or are outright immune to, and his ratings reflect this — Clan Boss and Iron Twins both sit at 2/10.

Gory's niche is Hard Mode Fire Knight, Doom Tower progression, and Faction Wars, wherever Freeze-based Turn Meter control and shield-breaking multi-hits are wanted.