Gory is an Epic Attack champion from the Shadowkin Faction, a shinobi built around Freeze control and single-target execution. His thesis is niche but sharp: he's a Freeze specialist whose value spikes hard in content that punishes exactly that debuff.
Core Strengths & Abilities
Freeze Application: His A2, Frost Jutsu, attacks 3 times at random with each hit having a 75% chance to place a 1-turn Freeze, guaranteed once booked, on a 4-turn cooldown (3 booked). His A1, Cold Comfort, hits twice and adds a bonus hit against a Frozen target while healing him for 10% of damage dealt, giving him sustain while he works.
Single-Target Execution: Frost Breaker (A3) ignores Shield and Increase Defence buffs outright, and ignores 50% of the target's Defence if they're Frozen, on a 5-turn cooldown (3 booked) — a strong single-target finisher against protected or Frozen enemies, and it grants Counterattack plus a 50% Increase Attack buff for 2 turns if the kill lands.
Anti-Control Passive: Dignity counterattacks with Cold Comfort whenever an enemy lands Stun, Sleep, Freeze, Provoke, Fear, True Fear, or Petrification on an ally, punishing enemy crowd control attempts.
Key Weaknesses
Narrow Application: His entire kit revolves around Freeze, which most bosses either resist heavily or are outright immune to, and his ratings reflect this — Clan Boss and Iron Twins both sit at 2/10.
Gory's niche is Hard Mode Fire Knight, Doom Tower progression, and Faction Wars, wherever Freeze-based Turn Meter control and shield-breaking multi-hits are wanted.
Attacks 1 enemy 2 times. Places an extra hit if the target is under a [Freeze] debuff. Heals this Champion by 10% of the damage inflicted. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | place | 100% | 100% | one enemy |
Attacks 3 times at random. Each hit has a 75% chance of placing a [Freeze] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | place | 75% | 100% | 1 |
Attacks 1 enemy. Will ignore [Increase DEF] and [Shield] buffs. Will also ignore 50% of the target’s DEF if they are under a [Freeze] debuff. Places a [Counterattack] buff and a 50% [Increase ATK] buff on this Champion for 2 turns if this attack kills an enemy. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1 Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | ignore | |||||
| Shield | buff | ignore | |||||
| Freeze | debuff | ignore | one enemy | ||||
| Counterattack | buff | place | 100% | 100% | self | ||
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | self |
Counterattacks with the Cold Comfort skill whenever an enemyplaces a [Stun], [Sleep], [Freeze], [Provoke], [Fear], [True Fear] and [Petrification] debuff on an ally.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | condition | |||||
| Sleep | debuff | condition | |||||
| Freeze | debuff | condition | |||||
| Provoke | debuff | condition | |||||
| Fear | debuff | condition | |||||
| True Fear | debuff | condition | |||||
| Petrification | debuff | condition |