Goremask is a Rare Force Attack champion from the Orc faction, farmable from campaign stage 7 (Tilshire). His thesis is straightforward: he's not meant to be developed as a standalone champion at all.
Core Strengths & Abilities
Basic Multi-Hit Attack: His A1, Snap, hits a single enemy twice with no attached effects, purely a damage tool with no debuffs or utility.
Shield-Ignoring Damage: His A3, Tearing Jaws, attacks a single enemy while ignoring Shield and Block Damage buffs, giving him a niche way to bypass protective buffs, though without any debuffs of his own to back it up.
Key Weaknesses
No Meaningful Kit: None of his three skills place any debuffs or buffs; his A2, Go for the Throat, only adds bonus damage on critical hits. Combined with rock-bottom ratings across every content area, including Clan Boss, Arena, and every Dungeon, he offers essentially nothing worth building.
Fusion Fodder Only: Goremask's sole purpose is as fusion material, feeding into Bloodfeather as part of the Rhazin Scarhide legendary fusion chain.
Goremask should never be leveled or invested in for active play; his only value is being kept unfed until used in the Rhazin Scarhide fusion.
Attacks 1 enemy 2 times. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Damage +10%
Attacks 1 enemy. Damage increases by 20% if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Damage +10% Level 7: Cooldown -1
Attacks 1 enemy. Will ignore [Shield] and [Block Damage] buffs. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Cooldown -1 Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | ignore | |||||
| Block Damage | buff | ignore |