Godseeker Aniri is an Epic Void Defence champion from the Sacred Order faction. Her thesis: a reliable revive-and-sustain support that resets a fallen ally's cooldowns, making her a mainstay of duo teams built around cheating death.
Core Strengths & Abilities
Full-Reset Revive: Her A3, Rise of Glory, revives a dead ally with 50% HP, fills their Turn Meter by 50%, and resets all their skill cooldowns, on a cooldown of 4 turns once booked. This lets a revived ally immediately unleash their strongest ability, making her a cornerstone of Sand Devil and Clan Boss duo strategies.
Pre-emptive Death Prevention: Her passive, Guardian Angel, increases healing received by allies by 10%, and can pre-empt a fatal hit on an ally by instantly placing a Revive on Death buff before the damage lands, on a 4-turn cooldown once booked, letting her cycle into Rise of Glory to bring them back fully reset.
Team Sustain and Buff Extension: Her A2, Quest for Meaning, hits all enemies while healing all allies for 15% of Max HP, decreasing enemy buff durations by 1 turn and extending ally buff durations by 1 turn, which helps maintain speed-tune buffs in fights like the Demon Lord.
Key Weaknesses
No Standalone Offense or Control: Her kit carries no debuffs beyond buff duration reduction and no damage-boosting tools, so she contributes little outside her healing and revive utility, and her Fire Knight rating trails her other numbers.
Godseeker Aniri fits best in Clan Boss, Hydra, and Sand Devil duo teams, and remains a reliably strong Epic across most Dungeon and Faction War content.
Attacks 1 enemy. Heal the ally with the lowest HP by 5% of their MAX HP. Cannot heal this champion. Level 2: Damage 5% Level 3: Heal 5% Level: Damage +5% Level 5: Heal +5% Level 6: Damage +5% Level 7: Heal +5%
Attacks all enemies. Heal all allies by 15% of their MAX HP, then decreases the duration of all buffs on all enemies by 1 turn and increases the duration of all buffs on all allies by 1 turn. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +5% Level 5: Heal +5% Level 6: Cooldown -1
Revives a dead ally with 50% HP , then fills their Turn Meter by 50% and resets the cooldowns of all their skills Level 2: Cooldown -1 Level 3: Cooldown -1 Level 4: Cooldown: -1
Passive Effect: Increases the amount of healing allies receive by 10% Active Effect: If an ally is about to get killed by a fatal hit,pre-empts that hit and instantlyplaces a (Revive On Death) buff on them for 1 turn before the damage I taken. Level 2: Cooldown -1 Level 3: Cooldown -1 Level 4: Cooldown -1