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Gnarlhorn

Gnarlhorn

Rare · Spirit · HP · Skinwalkers

Gnarlhorn is a Rare Spirit champion from the Skinwalkers faction, and also fuses into the Rhazin Scarhide legendary line. His thesis is simple but powerful: he's a control specialist whose provoke cannot be shrugged off, backed by his own survivability.

Core Strengths & Abilities

Unresistible Provoke: His A2, War Drum, places a Provoke debuff on all enemies for 1 turn on a 3-turn cooldown once booked. Because it "places" the debuff rather than requiring a hit to land, sufficient Accuracy makes it apply to every target regardless of resistance, making Gnarlhorn a premier team protector. The same skill also grants him a 30% Increase DEF buff for 2 turns.

Self-Sufficiency via Unkillable: His A3, Determined, places Unkillable on himself for 2 turns, on a cooldown of just 3 turns once booked. This lets him tank provoked hits indefinitely without dying, reinforcing his role as a dedicated protector rather than a damage dealer.

Key Weaknesses

No Real Offense or Clan Boss Utility: His A1 basic attack scales with missing HP but carries no debuffs, and he has no damage-boosting or debuff-heavy kit, leaving him with poor Clan Boss and Chimera/Amius ratings.

Gnarlhorn is best used as a Dungeon control champion, shining through Dragon, Spider, and Ice Golem up to stage 20, in Doom Tower against bosses vulnerable to permanent Provoke, and in early Arena and Faction Wars teams.