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Gladiator

Gladiator

Rare · Force · Attack · Knight Revenant

Gladiator is a Rare Force Attack champion from the Knight Revenant faction — and, as the source guide quips, he's certainly no Maximus Decimus Meridius. He is a Turn-Meter-conditional debuffer whose effects depend on where the enemy sits in the turn order.

Core Strengths & Abilities

Conditional Debuffs: His A1, Cleaving Axe, hits twice and adapts to the target: a 50% booked chance of a 50% Decrease ATK debuff for 2 turns if the target's Turn Meter is at 50% or more, or a 50% booked chance of a 30% Decrease SPD debuff for 2 turns if it is below 50%.

Stun Potential: His A2, Capital Punishment, attacks 2 times at random with a guaranteed (once booked) Stun on targets whose Turn Meter is at or above 75%, on a 4-turn booked cooldown — punishing enemies about to take their turn.

AoE Damage: His A3, Torture, is a plain attack on all enemies, also on a 4-turn booked cooldown, giving him some wave-clearing presence.

Key Weaknesses

Unreliable by Design: Every debuff is gated behind Turn Meter thresholds and random targeting, so he cannot be counted on to land control when you need it. His ratings are poor almost everywhere — Iron Twins (1), Hydra (2), Amius (2), Arena (3).

Gladiator is at best an early-game filler, with his most usable showings in Clan Boss, Dragon, Spider, and Doom Tower (all rated 6).