Gladiator is a Rare Force Attack champion from the Knight Revenant faction — and, as the source guide quips, he's certainly no Maximus Decimus Meridius. He is a Turn-Meter-conditional debuffer whose effects depend on where the enemy sits in the turn order.
Core Strengths & Abilities
Conditional Debuffs: His A1, Cleaving Axe, hits twice and adapts to the target: a 50% booked chance of a 50% Decrease ATK debuff for 2 turns if the target's Turn Meter is at 50% or more, or a 50% booked chance of a 30% Decrease SPD debuff for 2 turns if it is below 50%.
Stun Potential: His A2, Capital Punishment, attacks 2 times at random with a guaranteed (once booked) Stun on targets whose Turn Meter is at or above 75%, on a 4-turn booked cooldown — punishing enemies about to take their turn.
AoE Damage: His A3, Torture, is a plain attack on all enemies, also on a 4-turn booked cooldown, giving him some wave-clearing presence.
Key Weaknesses
Unreliable by Design: Every debuff is gated behind Turn Meter thresholds and random targeting, so he cannot be counted on to land control when you need it. His ratings are poor almost everywhere — Iron Twins (1), Hydra (2), Amius (2), Arena (3).
Gladiator is at best an early-game filler, with his most usable showings in Clan Boss, Dragon, Spider, and Doom Tower (all rated 6).
Attacks 1 enemy 2 times. Has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target’s Turn Meter is more than or exactly 50% full. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns if the target’s Turn Meter is less than 50% full. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 30% | 50% | 2 | one enemy |
| Decrease SPD | debuff | place | 30% | 30% | 50% | 2 | one enemy |
Attacks 2 times at random. Has an 80% chance of placing a [Stun] debuff if the target’s Turn Meter is above or equal 75%. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 80% | 100% | one enemy |
Attacks all enemies. Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1