Ginro the Stork is a Legendary Void Defence champion of the Shadowkin, fused only after completing 300 Secret Rooms across the Hard difficulty Doom Tower — one of the longest grinds in the game. He is a counterattacking tank whose defence snowballs the more he is hit.
Core Strengths & Abilities
Counterattack Engine: His A3, Gatewatch Stance, places a 60% Increase DEF buff on himself for 3 turns and a Counterattack buff for 2 turns, with books cutting its cooldown from 7 to 4. His passive then raises his DEF by 10% of total Defence per counterattack (resetting each turn) and converts his RES into bonus ACC, so a Resist-heavy build still lands debuffs.
Extended Stun: His A2, Befuddle (3-turn cooldown once booked), places a guaranteed 2-turn Stun — double the usual duration — and ignores Block Debuffs and Block Damage buffs.
Cooldown Disruption: His A1 has a 50% chance of increasing a random enemy skill's cooldown by 2 turns, and his passive Provokes all enemies under Increase ATK buffs at the end of his turn.
Key Weaknesses
Low Payoff: Despite the unique mechanics, his ratings are middling everywhere — 4s across most dungeons and Hydra, with Iron Twins at 1 and Amius at 2 — and his self-only buffs do nothing for the team.
Ginro is a niche Arena disruptor (his best rating at 6) and a collection piece more than a core roster champion.
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of one of the target’s Skills by 2 turns at random. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5%
Attacks 1 enemy. Places a [Stun] debuff for 2 turns. Will ignore [Block Debuffs] and [Block Damage] buffs. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 100% | 100% | 2 | ||
| Block Debuffs | buff | ignore | |||||
| Block Damage | buff | ignore |
Places a 60% [Increase DEF] buff on this Champion for 3 Turns and a [Counterattack] buff for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | self | |
| Counterattack | buff | place | 100% | 100% | 2 | self |
[Passive Effect] Increase this Champion’s DEF each time they counterattack (10% of Total Defense per Attack). DEF resets every time this Champion gets a turn. When attacking, converts this Champion’s RES into additional ACC. [Active Effect] At the end of this Champion’s turn, places a [Provoke] debuff for 1 turn on all enemies under [Increase ATK] buffs.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 100% | 100% | 1 | all enemies | |
| Increase ATK | buff | place | 100% | 100% | all enemies |