Ghomm Yellowhand is an Epic Void Support champion of the Skinwalkers, a tusked warden who greets trespassers with speed and stuns. His kit blends AoE crowd control, team acceleration, and anti-heal debuffs into a versatile package for wave content and dungeons.
Core Strengths & Abilities
AoE Stun & Turn Meter Control: His A3, Yellowhand Clobber, attacks all enemies, cuts their Turn Meters by 15%, and has a 75% booked chance to Stun everyone for 1 turn — all on a short 3-turn booked cooldown, making it a reliable control loop for Faction Wars, Doom Tower, and Arena progression.
Speed & Sustain: His A2 places a 30% Increase Speed buff on all allies for 2 turns plus a 15% Continuous Heal, with its cooldown dropping from 5 to 3 turns when booked. His passive fills his own Turn Meter by 5% every time an ally is attacked, cycling him back to his control skills faster.
Anti-Heal A1: His double-hit A1 carries 50% booked chances of Leech and a 100% Heal Reduction debuff — valuable against Amius and Nether Spider.
Key Weaknesses
Chance-Based Control: Even booked, the AoE Stun misses a quarter of the time and needs Accuracy investment, and bosses shrug off his control — Iron Twins (5), Clan Boss, and Hydra (6) are his weakest areas.
Ghomm shines in wave-heavy content, rating 9 at Dragon, Fire Knight, Ice Golem, and Spider with strong Arena utility.
Attacks 1 enemy 2 times. The first hit has a 30% chance of placing a [Leech] debuff for 2 turns. The second hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Leech | debuff | place | 30% | 50% | 2 | ||
| Heal Reduction | debuff | place | 100% | 30% | 50% | 2 |
Places a 30% [Increase SPD] buff on all allies for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 1 turn. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | all allies |
| Continuous Heal | buff | place | 15% | 100% | 100% | 1 | all allies |
Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Has a 50% chance of placing a [Stun] debuff on all enemies for 1 turn. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 50% | 75% | 1 | all enemies |
Whenever an ally is attacked, fills this Champion’s Turn Meter by 5% [once per attacked ally].