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Gharol Bloodmaul

Gharol Bloodmaul

Mythical · Spirit · HP/Attack · Orcs

Gharol Bloodmaul is a Mythical Spirit champion of the Orcs, wielding the great mallet of the northern armies. As a Mythical she brings two forms into battle: a base form built around protection and control, and an alternate form devoted to pure damage.

Core Strengths & Abilities

Team Protection: In base form, Bonded by Blood guarantees Ally Protection and a Shield on all allies while cleansing debuffs — excellent for Nether Spider, Dragon, and PvP. Her A2 can also grant her Unkillable and Counterattack, letting her retaliate while soaking hits.

Disruption & Control: Her Hammerquake A2 provides Provoke control for waves and the Hydra Head of Decay, while her A1 removes buffs before attacking and increases enemy skill cooldowns — valuable against Amius, Maximoz, and Isheth. A passive also reduces buff durations on enemies who attack her.

Alternate-Form Damage: Her transformed A1 becomes an AoE with a 25% chance to repeat that ignores Block Damage, while Calamitous Maul gains 10% damage per buff on herself and the target and ignores 30% DEF (up to 50% against low-buff enemies). Passives add damage for every 1% HP she loses.

Key Weaknesses

Split Identity: Each form gives up the other's role — the damage form drops all debuff support — and Iron Twins is her weakest area at 6.

Gharol excels almost everywhere, headlined by 10s at Dragon and Spider and 9s across Arena, Clan Boss, Hydra, and Chimera.