Gharol Bloodmaul is a Mythical Spirit champion of the Orcs, wielding the great mallet of the northern armies. As a Mythical she brings two forms into battle: a base form built around protection and control, and an alternate form devoted to pure damage.
Core Strengths & Abilities
Team Protection: In base form, Bonded by Blood guarantees Ally Protection and a Shield on all allies while cleansing debuffs — excellent for Nether Spider, Dragon, and PvP. Her A2 can also grant her Unkillable and Counterattack, letting her retaliate while soaking hits.
Disruption & Control: Her Hammerquake A2 provides Provoke control for waves and the Hydra Head of Decay, while her A1 removes buffs before attacking and increases enemy skill cooldowns — valuable against Amius, Maximoz, and Isheth. A passive also reduces buff durations on enemies who attack her.
Alternate-Form Damage: Her transformed A1 becomes an AoE with a 25% chance to repeat that ignores Block Damage, while Calamitous Maul gains 10% damage per buff on herself and the target and ignores 30% DEF (up to 50% against low-buff enemies). Passives add damage for every 1% HP she loses.
Key Weaknesses
Split Identity: Each form gives up the other's role — the damage form drops all debuff support — and Iron Twins is her weakest area at 6.
Gharol excels almost everywhere, headlined by 10s at Dragon and Spider and 9s across Arena, Clan Boss, Hydra, and Chimera.
Attacks 1 enemy. Before attacking, removes all buffs from the target. Increases the cooldown of a random skill on the target by 2 turns, even if this attack lands as a weak hit.
Attacks all enemies. Places a [Provoke] debuff on all enemies for 1 turn. This debuff will ignore [Block Debuffs] buff and can be placed even if this attack lands as a weak hit. Also places a protected [Unkillable] buff and a [Counterattack] buff on this Champion for 3 turns.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 100% | 100% | 1 | all enemies | |
| Block Debuffs | buff | ignore | |||||
| Unkillable | buff | place | 100% | 100% | self | ||
| Counterattack | buff | place | 100% | 100% | 3 | self |
Removes all debuffs from all allies and places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a [Shield] buff on all allies equal to 30% of this Champion''s MAX HP for 2 turns. Increases the value of the [Shield] by an additional 3% of this Champion''s MAX HP per each debuff removed by this skill.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | remove | 50% | 2 | all allies | ||
| Shield | buff | place | 100% | 100% | all allies | ||
| Shield | buff | mention | self |
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
When attacked, decreases the duration of all buffs on the attacker by 1 turn. Occurs once per hit. Also heals all allies except this Champion by 50% of the damage taken, and heals this Champion by 25% of the damage taken, whenever this Champion is hit. Occurs once per hit.