Gerhard the Stone is an Epic Magic Attack champion from the Banner Lords, introduced as a sacrificial fusion piece during the Festive fusion for Pyxniel. Behind the bucket helmet sits a niche single-target nuker whose control immunity gives him a few genuine jobs.
Core Strengths & Abilities
Self-Buffed Nukes: His A2, Show of Valor (3-turn cooldown once booked), places a 30% Increase C.RATE and 30% Increase C.DMG buff on himself before attacking, ignoring 25% of the target's DEF — or 50% if the target has an Increase DEF buff. Build him to 70% Crit Rate and let the skill cover the rest.
Crowd Control Immunity: His Exemplar passive makes him immune to Fear, True Fear, Freeze, Provoke, Sleep, Petrification, and Stun, cycling on a 3-turn cooldown when booked — letting him act as a stun tank at Clan Boss or shrug off control in Arena.
Opportunist Stuns: His A1 has a 25% booked chance to Stun, rising to 50% against targets above 75% Turn Meter, useful at Ice Golem.
Key Weaknesses
Narrow Kit: With only one active skill beyond his A1 and no team utility, he contributes little in most endgame content — Hydra is rated 2 and Amius 3.
Gerhard fits best at Ice Golem (rated 9), with secondary use at Clan Boss and Dragon for rosters lacking better options.
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn. Has a 40% chance of placing a [Stun] debuff for 1 turn instead if the target has more than 75% Turn Meter. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +5% Level 7: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 15% | 25% | 1 | ||
| Stun | debuff | place | 40% | 50% | 1 | one enemy |
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this champion for 2 turns, then attacks 1 enemy. Will ignore 25% of the target’s DEF. Will ignore 50% of the target’s DEF instead if the target is under an [Increase DEF] buff. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase C.RATE | buff | place | 30% | 100% | 100% | one enemy | |
| Increase C.DMG | buff | place | 30% | 100% | 100% | 2 | one enemy |
| Increase DEF | buff | ignore | one enemy |
Immune to [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Petrification] and [Stun] debuffs. Level 2: Cooldown -1 Level 3 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Fear | debuff | immune | |||||
| True Fear | debuff | immune | |||||
| Freeze | debuff | immune | |||||
| Provoke | debuff | immune | |||||
| Sleep | debuff | immune | |||||
| Petrification | debuff | immune | |||||
| Stun | debuff | immune |