Geomancer is an Epic Force Attack champion from the Dwarves, a former miner transformed by a strange yellow ore into one of the most sought-after Epics in the game. His value lies in a rare combination of Turn Meter control, buff removal, and a passive that both shields allies and reflects damage back at bosses.
Core Strengths & Abilities
Turn Meter Control & Burns: His A3, Quicksand Grasp, fully depletes the target's Turn Meter and fills his own by the amount lost, while placing HP Burn and a 25% Weaken debuff for 3 turns — both guaranteed once booked, on a cooldown reduced from 5 to 3 turns. This makes him devastating against Fire Knight and Spider.
Reflect Passive: Stoneguard reduces the damage all allies receive by 15% and deflects it onto every enemy under his HP Burn, with a 30% chance of extra damage equal to 3% of the target's Max HP — the engine behind his top-tier boss performance.
Buff Removal: His A2 strips all buffs from a target — stealing them instead if his HP Burn is active — ideal against Hydra heads and Clan Boss Increase Attack.
Key Weaknesses
PvP Limitations: With no team buffs and mostly single-target utility, he offers little in Arena (rated 4), and his A1's Decrease Accuracy lands only 40% of the time even booked.
Geomancer is a premier boss specialist, earning perfect 10s at Clan Boss, Hydra, Iron Twins, and Spider.
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ACC | debuff | place | 50% | 30% | 40% | 2 |
Removes all buffs from a target enemy, then attacks them. Steals all buffs if the target is under a [HP Burn] debuff placed by this champion. Reduces the cooldown of [Quicksand Grasp] by 2 turns if the target is killed by this skill while under a [HP Burn] debuff placed by this champion. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | steal | one enemy | ||||
| Quicksand Grasp | other | mention | one enemy | ||||
| HP Burn | debuff | condition | one enemy |
Fully depletes the target’s turn meter. Fills the Champion’s Turn meter by the amount the target loses. Has a 75% chance of placing a [HP Burn]and a 25% [Weaken] debuff on the target for 3 turns. Level 2: Debuff/Buff Chance + 5% Level 3: Debuff/Buff Chance + 5% Level 4: Debuff/Buff Chance + 5% Level 5: Debuff/Buff Chance + 10% Level 6: Cooldown -1 Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | place | 75% | 100% | 3 | one enemy | |
| Weaken | debuff | place | 25% | 75% | 100% | 3 | one enemy |
Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this champion. If there are multiple champions on the team with this Skill, only one will activate. Whenever this Champion is attacked, deflects 30% of the damage instead. When deflecting damage, has a 30% chance of dealing additional damage equal to 3% of the target’s MAX HP. This effect is not affected by Masteries.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | condition | all allies |