Genzin is a Legendary Spirit Attack champion from the Shadowkin faction, a master assassin of the ancient Shinobi arts. He is a fast-cycling damage dealer who thrives on multi-hit attacks and constant Turn Meter gains rather than one-shot nukes.
Core Strengths & Abilities
Turn Meter Engine: His A1, Flowing Cuts, strikes 3 times with each hit unconditionally filling his Turn Meter by 6%, ideal for chipping down Fire Knight's shield. His A2, Steel Parting, is an AoE with a guaranteed (once booked) 60% Decrease DEF debuff for 2 turns, and every critical hit adds another 10% Turn Meter — up to 50% against full waves. Both actives sit on 3-turn booked cooldowns.
Buff Bypassing: His A3, Fated Vengeance, ignores Unkillable and Shield buffs, filling his Turn Meter by 30% — or 60% if the target ends below 50% HP — and reducing his own cooldowns by 1 turn on a kill. This punishes Swift Parry and Skullcrown-style Arena defences and the Maneater wave in Faction Wars.
Boss Stats: His passive, Bushido, grants +10 SPD and +50 RES when not outnumbering the enemy, and always works against bosses.
Key Weaknesses
Damage Over Utility: Outside Decrease DEF he offers no team support, and he underperforms where multi-hit pace matters less — Iron Twins (4) and Amius (4) are weak spots.
Genzin excels in Fire Knight and Ice Golem (both rated 9), with strong Dragon, Spider, and Arena (8) performances.
Attacks 1 enemy 3 times. Each hit fills this Champion’s Turn Meter by 6% Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10% Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 75% | 100% | 2 |
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] Buffs. Fills this champions turn meter by 30% Fills this champion’s turn meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of [Steel Parting] and [Fated Vengeance] skills by 1 turn if this attack kills an enemy. Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Unkillable | buff | ignore | |||||
| Shield | buff | ignore | |||||
| Steel Parting | other | mention | |||||
| Fated Vengeance | other | mention |
Increases this champions SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting bosses.]