Geargrinder is a Rare Void HP champion from the Ogryn Tribes faction. Despite looking like a bruiser out to deal damage, he is actually a dedicated reviver and healer whose value lies in keeping teams alive through wave-based content.
Core Strengths & Abilities
Team Healing: His A2, Healing Splatter, heals all allies by 15% of their Max HP, and books take its cooldown from 5 turns down to just 3, letting him top the team up frequently. This pairs with his A1, which places a 7.5% Continuous Heal buff on himself for 1 turn whenever the attack lands a critical hit.
Revival: His A3, Necrocogs, revives a dead ally with 50% HP and 50% Turn Meter — enough to get the revived champion back into the fight quickly. Fully booked it cycles on a 5-turn cooldown, giving a Rare access to a tool usually reserved for higher rarities, and making him valuable in Faction Wars and Secret Rooms.
Key Weaknesses
Passive Kit: Two of his three skills do no damage, and his only self-buff requires a critical hit on a single-target A1, so he contributes little offensively. Ratings reflect this, with weak scores in Amius (2), Clan Boss (3), and Iron Twins (4).
Geargrinder fits early-to-mid game sustain teams, with his best showings in Dragon and Ice Golem (both rated 7) and in Faction Wars where his revive shines.
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff on this champion for 1 turn if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 7.5% | 100% | 100% | 1 | self |
Heals all allies by 15% of their MAX HP. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +5% Level 5: Heal +5% Level 6: Cooldown -1 Level 7: Cooldown -1
Revives a dead ally with 50% HP and 50% Turn Meter. Level 2: Cooldown -1 Level 3: Cooldown -1