Gator is a Rare Magic Support champion from the Lizardmen faction, a survivor who resisted Madame Serris' curses in the Sewers of Arnoc and learned to strip harmful magic from his allies. He is a budget cleanser whose entire value rests on one skill, with the rest of his kit sitting below average.
Core Strengths & Abilities
Full Team Cleanse: His A3, Defy the Witch, removes all debuffs from all allies on a short 3-turn cooldown once booked. This is the standout of the kit and can matter against debuff-heavy content like the Nether Spider when better cleansers are unavailable.
Offensive Support: His A2 places the 25% Increase ATK buff on all allies for 2 turns, also on a 3-turn booked cooldown, giving damage dealers a modest boost each cycle.
Heal Reduction: His A1 carries a 50% chance once booked of placing a 50% Heal Reduction debuff for 2 turns, useful for chipping away at enemy sustain.
Key Weaknesses
Outclassed Kit: Beyond the cleanse, everything is unreliable or weak — the A1 debuff is only a coin flip even fully booked, the Increase ATK is the lesser 25% version, and his ratings top out around 5–6 with poor Hydra and Iron Twins scores.
Gator fits early-to-mid game Faction Wars, Cursed City, and Doom Tower waves as a stopgap cleanser until stronger options arrive.
Attacks 1 enemy. Has a 30% chance of placing a 50% [Heal Reduction] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 50% | 30% | 50% | 2 |
Places a 25% [Increase ATK] buff on all allies for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 25% | 100% | 100% | 2 | all allies |
Removes all debuffs from all allies. Level 2: Cooldown -1