Galek is a Rare Magic Attack champion from the Orcs faction and one of the four starter champions offered at the beginning of the game, a familiar face from Raid's ads and promotions. He is generally considered the weakest starter pick, offering multi-hit damage with some Decrease DEF utility.
Core Strengths & Abilities
Random-Hit Decrease DEF: His A3, Cursed Blade, attacks 4 times at random with a 40% chance per hit once booked of placing a 30% Decrease DEF for 2 turns — upgrading to the 60% version against targets already under more than 2 debuffs. The four hits also make him a serviceable early Fire Knight pick for knocking down shield counters.
Speed-Boosted AoE: His A2 hits all enemies with an extra 15% critical hit chance and places a 30% Increase SPD buff on himself for 2 turns on a short 3-turn cooldown, helping him outpace enemies and cycle his skills.
Key Weaknesses
Unreliable Debuffs: The Decrease DEF caps at a 40% chance per hit even fully booked, and the stronger version needs the target pre-loaded with debuffs, making his signature utility inconsistent. His A3 also sits on a long 5-turn cooldown that books cannot reduce.
Outclassed Early: Fellow starters Kael and Athel bring more reliable damage and debuffs, leaving Galek behind from day one.
Galek is strictly an early-game stopgap, with his best showings in Fire Knight and basic dungeon progression before stronger Rares replace him.
Attacks 1 enemy 2 times. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks all enemies. Has an extra 15% chance of inflicting a critical hit. Places a 30% [Increase SPD] buff on this champion for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | self |
Attacks 4 times at random. Has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target has more than 2 debuffs. Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 30% | 30% | 40% | 2 | |
| Decrease DEF | debuff | place | 60% | 30% | 40% | 2 | one enemy |