Gaellut, Son of the Pact is a Legendary Void HP champion from the Orcs faction, the grand protector of the Gaellen Pact. He blends offensive and defensive support with heavy crowd control, offering strong PvE value and PvP utility in a single kit.
Core Strengths & Abilities
AoE Control & Damage Amplification: His A2, Gaellen Fury, attacks all enemies and once booked guarantees both a 1-turn Stun and a 60% Decrease DEF for 2 turns, while enemies who avoid the Stun lose 30% of their Turn Meter. Fully booked it cycles on a 3-turn cooldown, making it a relentless wave-control tool.
Team Cleanse & Protection: His A3 removes all debuffs from all allies, heals them for 25% of his MAX HP, and places a Shield equal to 25% of his MAX HP plus a 25% Fortify buff for 2 turns (4-turn cooldown booked). His passive automatically re-triggers this skill every time the team receives 10 debuffs — with protected buffs and without consuming the cooldown.
Buff Denial: His A1 shaves 1 turn off the target's buff durations before attacking and, once booked, guarantees a 2-turn Block Buffs debuff that is protected against bosses.
Key Weaknesses
Control-Immune Bosses: Much of his value lies in Stun and Turn Meter reduction, which many bosses simply ignore, and his passive needs debuff-heavy encounters to shine.
Gaellut excels in Dragon, Spider, Ice Golem, and Arena, making him a superb all-round protector for progression and endgame alike.
Attacks 1 enemy. Before attacking, decreases the duration of all buffs on the target by 1 turn. Also has a 75% chance of placing a [Block Buffs] debuff for 2 turns. This debuff is protected when placed on Bosses. Level 2: Damage +15% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | place | 75% | 100% | 2 |
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a 60% [Decrease DEF] debuff for 2 turns. Decreases the Turn Meters of enemies without a [Stun] debuff by 30%. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1 Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 75% | 100% | 1 | ||
| Decrease DEF | debuff | place | 60% | 75% | 100% | 2 | |
| Stun | debuff | mention |
Removes all debuffs from all allies, then heals them by 25% of this Champion’s MAX HP. Places a [Shield] buff, equal to 25% of this Champion’s MAX HP, and a 25% [Fortify] buff on all allies for 2 turns. Level 2: Shield +10% Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | all allies | ||
| Fortify | buff | place | 25% | 100% | 100% | 2 | all allies |
For every 10 debuffs this Champion’s team receives, activates the Blood Of The Pact skill. When activated in this way, the buffs placed by the Blood Of The Pact skill are protected. Does not set the Blood Of The Pact skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.