Fylja is an Epic Attack champion of the Magic affinity from the Dwarves faction, introduced as part of the Karato Foxhunter fusion. She blends Turn Meter denial and MAX HP destruction with self-sufficient AoE damage, making her a specialist for bosses that punish slower kits.
Core Strengths & Abilities
MAX HP Destruction: Her A1, Elders' Judgement, hits one enemy twice and decreases the target's MAX HP by 10% of the damage inflicted, capped at 50% per enemy. As a default skill with no cooldown, it grinds down high-HP bosses like the Scarab King every single turn.
Turn Meter Denial: Her A2, Crushing Eternity, has a 100% chance once booked of fully depleting the target's Turn Meter. Its 4-turn booked cooldown means she is best paired with another Turn Meter controller for Fire Knight, the Dark Fae, and Faction Wars.
Self-Powered Nuking: Her A3 attacks all enemies, refilling her Turn Meter by 15% and healing her for 15% of damage dealt on a critical hit. Her Boonchant passive grants a 50% Increase ATK and 30% Increase C.DMG buff whenever she starts a turn with 2 or fewer buffs, so she powers her own damage without team setup.
Key Weaknesses
Slow Control Cycle: Her full Turn Meter deplete is single-target and only available every 4 turns even booked, leaving control gaps in late-game content without a partner.
Fylja shines brightest at Spider (rated 9) and Ice Golem, with solid value in Fire Knight, Dragon, and Arena.
Attacks 1 enemy 2 times. Decreases the target’s MAX HP by 10% of the damage inflicted. Cannot decrease a single enemy’s MAX HP by more than 50%. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10%
Attacks 1 enemy. Has a 75% chance of fully depleting the target’s Turn Meter. Level 2: Buff/Debuff Chance +10% Level 2: Buff/Debuff Chance +15% Level 2: Cooldown -1
Attacks all enemies. Fills this Champion’s Turn Meter by 15% and heals them by 15% of the damage inflicted if this attack is critical. Level 2: Damage +10% Level 3: Heal +10% Level 4: Damage +10% Level 5: Heal +10% Level 6: Cooldown -1
If this Champion has 2 or fewer buffs at the start of the turn, places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this Champion for 1 turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | self | |
| Increase C.DMG | buff | place | 30% | 100% | 100% | 1 | self |