Frostskin is an Uncommon Support champion of the Magic affinity from the Ogryn Tribes faction. This cold-blooded Ogre offers a sliver of crowd control and one genuinely unusual healing mechanic, but he is strictly an early-game stopgap.
Core Strengths & Abilities
Single-Target Freeze: His A1, Frozen Fists, attacks one enemy with a 20% chance (30% once booked) of placing a Freeze debuff for 1 turn. The chance is too low for consistency, but in early Faction Wars it can occasionally lock down a troublesome enemy.
Turn Meter Conversion Healing: His A2, Sap Strength, fully depletes a target ally's Turn Meter and heals them for 50% of the Turn Meter lost, with a minimum 10% heal if their Turn Meter was under 10% full. On a 3-turn booked cooldown, this quirky trade can keep a squishy ally alive long enough to clutch an early 3-star Faction Wars clear.
Key Weaknesses
Shallow, Unreliable Kit: With only two skills, a low base Freeze chance, and healing that costs an ally their turn, his ratings sit at 1–2 across every area of the game — there is no content where he is a genuine long-term option.
Frostskin is at best a temporary body for early Ogryn Tribes Faction Wars teams and should not receive books or gear investment.
Attacks 1 enemy. Has a 20% chance of placing a Freeze debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5%
Fully depletes a target ally Turn Meter. Heals that ally equal to 50% of the lost Turn Meter. Heals the target by 10% if their Turn Meter is less than 10% full. Level 2: Heal +10% Level 3: Heal +10% Level 4: Cooldown -1