Freyja Fateweaver is a Legendary Force Defence champion from the Barbarians, the Norse legend who came to Teleria in pursuit of Loki after he stole her shape-shifting cloak. She is an elite protective support whose shields, cleansing, and death-prevention passive make her valuable in nearly every corner of the game.
Core Strengths & Abilities
Team Protection: Her A2, Prismatic Aegis, places a 60% Increase DEF buff and a Shield on all allies for 2 turns on a 3-turn booked cooldown, with the Shield scaling off her DEF and each ally's MAX HP. Her aura adds 30% DEF for all allies.
Cleanse & Tempo: Goldweave (A3) removes all debuffs from all allies, places Block Debuffs for 2 turns, and fills everyone's Turn Meter by 20% — a strong answer to Dragon Poisons, Spider bombs, and Arena debuffers, on just a 3-turn booked cooldown.
Death Prevention & Counterattacks: Her passive stacks 5% DEF per ally critical hit (up to 50%), and its active effect saves the highest-C.DMG ally from a fatal hit, heals them 20%, and grants them an Instant Turn. Her AoE A1 carries a 40% booked Provoke chance and counterattacks whenever one of her Shields is broken by damage.
Key Weaknesses
Low Base Provoke Chance: The A1 Provoke lands only 40% of the time even booked, and the death-prevention passive sits on a 5-turn cooldown, so it cannot rescue allies repeatedly.
Freyja is a top-tier defensive anchor for Dragon, Spider, Ice Golem (all rated 10), Arena, and Clan Boss.
Attacks all enemies. Has a 25% chance of placing a [Provoke] debuff for 1 turn. Counterattacks with this skill when a [Shield] buff placed by this Champion is removed by damage. Occurs once per turn. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 25% | 40% | 1 | ||
| Shield | buff | condition | self |
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion’s DEF and each target Champion’s MAX HP. Level 2: Shield +10% Level 3: Shield +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Shield | buff | place | 100% | 100% | 2 | all allies | |
| Shield | buff | mention | self |
Removes all debuffs from all allies and places a [Block Debuffs] buff on them for 2 turns. Also fills the Turn Meters of all allies by 20%. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | remove | 2 | all allies |
[Passive Effect] Increase this Champion’s DEF by 5% each time an ally inflicts a critical hit [stacks up to 50%]. [Active Effect] Prevents the death of the ally with the highest C.DMG, except this Champion, and keeps them alive with 1 HP when hit with a fatal hit. If there are multiple Champions on the team with this skill, this effect will only activate once. Then heals that ally by 20% of their MAX HP, and activates an [Instant Turn] effect on them.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Instant Turn | buff | place | 100% | 100% |