Fortress Goon is a Rare Magic Defence champion from the Ogryn Tribes, an aspiring imitator of Skullcrusher who never quite reached those heights. He is a simple early-game healer and protector whose modest numbers are quickly outshone by stronger alternatives.
Core Strengths & Abilities
Team Sustain & Protection: His A3 heals all allies by 10% of their MAX HP while placing a 30% Increase DEF buff on the team for 2 turns, on a 4-turn cooldown once booked. This combination offers some genuine support during the early stages of Faction Wars and Dungeons.
Enemy Heal Denial: His A2 attacks all enemies with a 50% booked chance of placing a 50% Heal Reduction debuff for 2 turns, helping to limit the healing enemies receive across waves.
Minor Speed Control: The A1 carries a 35% booked chance of placing a 15% Decrease SPD debuff for 2 turns, adding a touch of passive slow pressure as he attacks.
Key Weaknesses
Weak Effect Values: A 10% heal and the smaller Heal Reduction value are easily outclassed, and his Heal Reduction lands only half the time even fully booked. Ratings across the board sit at 4 or below, with Hydra a particular low point at 2.
Fortress Goon is best used as a temporary filler to secure early Faction Wars 3-star clears until stronger support champions arrive.
Attacks 1 enemy. Has a 15% chance of placing a 15% [Decrease SPD] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 15% | 15% | 35% | 2 |
Attacks all enemies. Has a 40% chance of placing a 50% [Heal Reduction] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Buff/Debuff Chance +10% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 50% | 40% | 50% | 2 |
Heals all allies by 10% of their MAX HP. Places a 30% [Increase DEF] buff on all allies for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 30% | 100% | 100% | 2 | all allies |