Flinger is a Rare Spirit Attack champion from the Lizardmen faction, an angry brawler whose kit is about as basic as a below-average damage dealer gets, with little to offer beyond simple filler value.
Core Strengths & Abilities
Guaranteed Critical Damage: His A3, Burn, always delivers a critical hit to a single enemy on a 4-turn cooldown, giving him at least a predictable damage source.
Basic AoE and Debuff Chip: His A2, Meteor, is a standard AoE attack with no attached effects, while his A1, Axe Throw, carries a 40% chance to place a 30% Decrease DEF debuff for 1 turn, offering minor team support with no listed booked improvement.
Key Weaknesses
No Real Utility: None of his skills offer crowd control, sustain, or meaningful debuff scaling, and his Decrease DEF value and chance are both modest compared to dedicated debuffers.
Uniformly Low Ratings: His ratings sit at rock bottom across the board — Iron Twins (1), Arena (2), Chimera (2), Hydra (2) — confirming he has no standout role anywhere.
Flinger should only be used as temporary filler for early Faction Wars 3-star clears when a roster lacks enough champions, and isn't worth any investment.
Attacks 1 enemy. Has a 40% chance of placing a 30% [Decrease DEF] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 30% | 40% | 40% | 1 |
Attacks all enemies. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks 1 enemy. This skill always inflicts a critical hit. Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +5% Level 5: Damage +10%