First Ax Tuskkor is a Legendary Attack champion of the Force affinity from the Ogryn Tribes, a tusked island guardian who now fights alongside Admiral Blacktusk's dwarves. His entire kit is a snowball engine: the more Extra Turns he takes, the harder he hits and the tougher he becomes.
Core Strengths & Abilities
Self-Buffed Nuking: His A3, First Ax's Fury, places a 50% Increase Attack and a 30% Increase Crit Damage buff on himself before striking twice, ignoring Shield buffs — and grants an Extra Turn if it kills. Booked, it cycles every 3 turns.
Scaling AoE: His A2, Hatchet Barrage, hits all enemies for 10% more damage per buff on him; killing one enemy refunds a turn of its cooldown, while killing two or more grants an Extra Turn instead. His own A3 buffs alone add 20% damage before ally support.
Extra Turn Snowball: His A1 hits twice with a 25% chance of an Extra Turn, and every Extra Turn feeds his passive — +10% Crit Damage per stack and 5% less damage received per stack, each capping at 50%.
Key Weaknesses
Kill-Dependent Momentum: Against single bosses there is nothing to kill, so his Extra Turn engine leans on the 25% A1 chance or Merciless gear to keep scaling; Iron Twins (4/10) is his weakest area.
Tuskkor performs best where waves die quickly — Arena and Dragon (both 8/10) — as a self-sufficient Legendary nuker rated 8/10 overall.
Attacks 1 enemy 2 times. Has a 25% chance of granting an Extra Turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks all enemies. The damage inflicted by this skill increases by 10% for each buff on this Champion. Decreases the cooldown of this skill by 1 turn if this attack kills an enemy. If this attack kills 2 or more enemies, grants this Champion an Extra Turn instead. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1
Attacks 1 enemy 2 times. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this Champion for 2 turns. Will ignore [Shield] buffs. Grants an Extra Turn if this attack kills an enemy. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | self | |
| Increase C.DMG | buff | place | 30% | 100% | 100% | 2 | self |
| Shield | buff | ignore |
Each Extra Turn this Champion gets increases their C.DMG by 10% [stacks up to 50%]. Each Extra Turn this Champion gets also decreases the damage they receive by 5% [stacks up to 50%].