Firrol The Barkhorn is a Legendary Defence champion of the Spirit affinity from the Sylvan Watchers — a tree brought to life by the spirit of the north during the game's festive season. He is a debuff-and-protection powerhouse whose kit covers fundamentals that would normally require multiple champions, with Hydra as his headline act.
Core Strengths & Abilities
AoE Accuracy & Buff Denial: His A2, Boreal Growth, attacks all enemies with a 75% chance (guaranteed once booked) of placing both a 50% Decrease Accuracy and a Block Buffs debuff for 2 turns, ignoring 20% of boss Resistance. This single skill blunts incoming debuffs and stops Hydra heads from stacking buffs.
Team Protection: His A3, Aurora Cloak, grants all allies an Increase Resistance buff for 3 turns plus a Perfect Veil for 2 turns (excluding himself), mitigating AoE damage and countering the Head of Torment, on a cooldown that books down to 4 turns.
Buff-Fed Passive: Spirit Of The North gives allies +50 Resistance at 2 buffs, +50 Accuracy at 3, and 20% more damage at 4 — while his A1 lands a guaranteed (booked) 30% Decrease Speed, perfect for stalling Iron Twins Turn Meter fills.
Key Weaknesses
Fire Knight & Amius: His single-hit, control-focused kit contributes least in Fire Knight and Amius (both 6/10), and he deals little damage himself.
With perfect 10s across Hydra, Chimera, Dragon, Ice Golem, Iron Twins, and Spider, Firrol is a genuine endgame cornerstone.
Attacks 1 enemy. Has an 80% chance of placing a 30% [Decrease SPD] debuff for 2 turns. If the target is a Boss, will ignore 20% of the target’s RES. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 30% | 80% | 100% | 2 |
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ACC] debuff and a [Block Buffs] debuff for 2 turns. If the target is a Boss, will ignore 20% of the target’s RES. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ACC | debuff | place | 50% | 75% | 100% | 2 | |
| Block Buffs | debuff | place | 75% | 100% | 2 |
Places a [Increase RES] buff on all allies for 3 turns. Also places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase RES | buff | place | 100% | 100% | 3 | all allies | |
| Perfect Veil | buff | place | 100% | 100% | 2 | all allies |
If an ally is under 2 or more buffs, increases their RES by 50. If an ally is under 3 or more buffs, also increases their ACC by 50. If an ally is under 4 or more buffs, also increases their damage dealt by 20%.