Fenshi is an Epic Attack champion of the Force affinity from the Shadowkin faction, a flame-bladed shinobi whose entire kit revolves around multi-hit, single-target pressure. He is best understood as a speed-control specialist and one of the standout Fire Knight champions for progressing players.
Core Strengths & Abilities
Fire Knight Shield Breaking: Every skill in his kit is a multi-hit attack — his A1 and A2 strike three times each and his A3 twice — making him exceptional at stripping the Fire Knight's shield counters, one of progression's toughest walls.
Speed & Turn Meter Control: His A2, Nowhere To Run, gives each of its three hits a 50% chance (75% fully booked) of cutting the target's Turn Meter by 15%, on a cooldown that books down from 4 turns to just 2. It pairs with an A1 whose hits each carry a 30% chance (40% booked) of placing a 30% Decrease Speed debuff for 2 turns, locking down single targets once shields fall.
Poison Damage: His A3, Killer's Bile, hits twice and places a 5% Poison for 3 turns with every hit, while ignoring 10% of the target's Defence for each Poison on them — reliable universal boss damage.
Key Weaknesses
Strictly Single-Target: With no AoE whatsoever, he offers little for wave clearing, Arena (4/10), or Hydra (4/10), and his control depends on landing chance-based hits.
Fenshi shines in Fire Knight (10/10), Dragon (9/10), and Ice Golem (8/10), making him a top-tier dungeon specialist for progressing accounts.
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 30% | 30% | 40% | 2 |
Attacks 1 enemy 3 times. Each hit has a 50% chance of decreasing the target’s Turn Meter by 15%. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1 Level 7: Cooldown -1
Attacks 1 enemy 2 times. Each hitplaces a 5% [Poison] debuff on the target for 3 turns. Will ignore 10% of the target’s DEF for each [Poison] debuff on the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | mention | 5% | 3 | one enemy | ||
| Poison | debuff | ignore | one enemy |