Falmond Mournsword is a Legendary Attack champion from the Sacred Order, that faction's Unity Champion — he gains extra effects for each additional Sacred Order ally on the team. Unlike the High Elves and Bannerlord Unity champions, Falmond is built around empowering his own damage, playing like a nuke-style Ultimate Deathknight in slow Stoneskin builds.
Core Strengths & Abilities
Scaling Nuke: Burning Courage (A3, 3-turn booked cooldown) removes all buffs from the target before attacking, gaining 20% damage per buff removed. With 1 faction ally it steals the buffs unresistibly instead, and with 2 it also gains 20% damage per turn taken before his next turn — Sun Wukong-style burst that makes him top tier in Arena.
Sustain and Boss Damage: His A1 heals him for 50% of damage dealt, converting surplus healing into a 2-turn Shield, while In Lumaya's Name (A2) hits all enemies for 5% more damage per buff and debuff on the target — excellent in Hydra and Clan Boss.
Unity Passive: Til My Last Breath reduces his damage taken by 10% per turn others take, and faction allies add Turn Meter fill, Revive On Death protection, and team-wide cooldown-increase immunity.
Key Weaknesses
Roster Dependent: His best effects require stacking Sacred Order allies, and his ratings sag in Ice Golem and Iron Twins.
Falmond shines brightest in Arena, with strong Clan Boss and Hydra credentials for a well-paired Sacred Order roster.
Attacks 1 enemy. Heals this Champion by 50% of the damage inflicted. If there is any surplus heal, places a [Shield] buff on this Champion for 2 turns equal to the surplus heal. Will attack using the Burning Courage skill instead if the target is from the Corrupted Alliance. Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | self |
Attacks all enemies. Damage inflicted by this skill increases by 5% for each buff and debuff on the target. Will ignore 25% DEF of target’s that have no buffs. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10%
Attacks 1 enemy. Before attacking, removes all buffs from the target. Damage increases by 20% for each buff removed. Sacred Order Unity: 1 Faction ally: Before attacking, steals all buffs from the target instead. This effect cannot be resisted. Damage increases by 20% for each buff stolen. 2 Faction allies: The damage inflicted by this skill increases by 20% for each turn taken by an ally or enemy before this Champion’s next turn. Resets at the end of this Champion’s turn. 3 Faction allies: Will attack all remaining enemies with any surplus damage if the initial target is killed. This attack cannot be critical. If the initial target survives, places a guaranteed [True Fear] debuff on all enemies for 1 turn. Level 2: Damage +5% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| True Fear | debuff | place | 100% | 100% | 1 | all enemies |
Decreases the damage taken by this Champion by 10% for each turn taken by an ally or enemy before this Champion’s next turn. Resets at the end of this Champion’s turn. Sacred Order Unity: 1 Faction ally: Fills an ally’s Turn Meter by 2% whenever they place a buff or debuff. 2 Faction allies: Places a [Revive On Death] buff for 1 turn on an ally whenever their HP drops below 50%. 3 Faction allies: All allies are immune to cooldown increasing effects.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Revive On Death | buff | place | 100% | 100% | 1 |