Excruciator is an Epic Magic Attack champion from the Demonspawn faction, ranking among the hardest-hitting single-target Epics in the game. Her kit revolves around a self-sustained Veil buff that amplifies her damage and unlocks a devastating anti-revive execution.
Core Strengths & Abilities
Veil-Amplified Damage: Her passive, Invisible Predator, places a 1-turn Veil buff on herself at the start of every round and again whenever she kills an enemy, feeding both her A1 (Flicker Strike, +20% damage under Veil, or a 25% self-heal without it) and her A2.
Anti-Revive Execution: Her A2, Neck Snapper, deals +35% damage under Veil and, in that state, prevents enemies it kills from being revived — a strong tool against Ice Golem's reviving side adds.
Unresistible Turn Meter Removal: When cast without Veil active, Neck Snapper instead fully depletes the target's Turn Meter (capped at 50% against bosses) and transfers that amount to her own Turn Meter, with the effect unable to be resisted.
Key Weaknesses
Fragile and Situational: She lacks broad utility outside her single-target burst, and her low Clan Boss, Chimera, Hydra, and Iron Twins ratings show she struggles wherever sustained AoE or survivability matters more than one big hit.
Excruciator's strongest niches are Arena, where she can nuke a single dangerous opponent, and Ice Golem, where her anti-revive Veil state directly counters reviving side champions.
Attacks 1 enemy. Damage increases by 20% while attacking under a [Veil] buff. Heals this champion by 25% of the damage inflicted while attacking without a [Veil] buff. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Veil | buff | condition | |||||
| Veil | buff | condition | self |
Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived. While attacking without a [Veil] buff, fully depletes the target’s Turn Meter and fills this champion’s Turn Meter equal to the amount the target loses. Can only decrease the Turn Meter by up to 50% against bosses. This Turn Meter cannot be resisted. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Veil | buff | condition | |||||
| Veil | buff | condition | |||||
| Veil | buff | condition | one enemy |
Places a [Veil] buff on this champion for 1 turn at the beginning of each Round. Places a [Veil] buff on this champion for 1 turn each time they kill an enemy
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Veil | buff | place | 100% | 100% | 1 | self | |
| Veil | buff | place | 100% | 100% | 1 | self |