Erinyes is a mid-tier Epic Force Attack champion from the Demonspawn faction, best known not for standalone play but as one of four rare-tier fusion components (alongside Wanderer, Valerie, and Gnarlhorn... plus Raider) used to create the Legendary Rhazin Scarhide. On her own, she offers workable poison and debuff-extension utility.
Core Strengths & Abilities
Poison Application: Her A1, Razor Claws, has a 90% (100% booked) chance to place a 5% Poison debuff for 2 turns, giving her reliable damage-over-time on a basic attack.
Debuff Duration Extension: Her A2, Almighty Curse, is an AoE hit with a 75% chance to extend the duration of all debuffs on the target by 1 turn, useful for stretching out team-applied control effects.
Buff Lockout: Her A3, Engulfing Flame, is a single-target attack that unconditionally places a 2-turn Block Buffs debuff, denying an enemy's self-buffing for a short window.
Key Weaknesses
Weak Arena and Nuking Presence: Her low Arena rating and modest damage output mean she struggles to compete as a standalone offensive or Arena pick against other Epics.
Overshadowed by Fusion Role: Most of her practical value comes from being fused into Rhazin Scarhide rather than from her own kit's depth.
Erinyes finds her best use in Clan Boss and Dragon content for her reliable Poison uptime, but for most rosters her true purpose is as fusion fodder for Rhazin Scarhide.
Attacks 1 enemy. Has a 90% chance of placing a 5% [Poison] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 90% | 100% | 2 |
Attacks all enemies. Has a 75% chance of increasing the duration of all debuffs on the target by 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1
Attacks 1 enemy. Places a [Block Buffs] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | place | 100% | 100% | 2 |