Emic Trunkheart joined the Sylvan Watchers faction as the July 2023 Fusion champion, a Legendary Void HP support built around team-wide Shields, cooldown manipulation, and Unkillable protection for the toughest encounters.
Core Strengths & Abilities
Shields with Cooldown Reduction: His A2, Vinequake, attacks all enemies, places a Shield on all allies worth 30% of his MAX HP for 2 turns, and decreases the cooldown of every ally's skills (except his own) by 1 turn, cycling down to a 3-turn cooldown once booked. This lets his team both survive and cycle their kits faster.
Unkillable and Taunt: His A3, Trunkheart's Sanctuary, places a 2-turn Unkillable buff on all allies, then a Taunt and matching 30%-MAX-HP Shield on himself for 2 turns, cycling on a 4-turn cooldown once booked. This combination is highly sought for Clan Boss teams and lets him tank single-target bosses like the Scarab King.
Cooldown Disruption Passive: His passive, Entanglement, has a 50% chance (scaling higher with upgrades) to increase a random skill's cooldown on any attacker while he's under a Shield, and boosts his own damage by 20% whenever an ally drops below 20% HP.
Key Weaknesses
Fire Knight Weakness: His Fire Knight rating sits at just 4/10, notably lower than his other scores, suggesting his Shield-and-Taunt kit doesn't translate as well to that specific boss fight.
Cooldown-Reliant Payoff: His signature Unkillable and Taunt combination sits on a 6-turn base cooldown (4 once booked), meaning without investment in cooldown reduction it arrives too slowly to always be available when needed.
Emic Trunkheart is a standout Clan Boss pick, rated 10/10 there, and also excels for Amius and Arena, making him a strong choice for endgame PvE progression and Faction Wars.
Attacks 1 enemy. Increases the value of all [Shield] buffs on this Champion by 25%. Also increases the value of any [Shield] buffs on the ally with the lowest HP by 25%. The increased value of the [Shield] buffs cannot exceed 10,000 HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | mention | self | ||||
| Shield | buff | mention | |||||
| Shield | buff | mention |
Attacks all enemies. Places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion’s, by 1 turn. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | all allies |
Places an [Unkillable] buff on all allies for 2 turns. Also places a [Taunt] buff and a [Shield] buff on the Champion for 2 turns. The value of the [Shield] is equal to 30% of this Champion’s MAX HP. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Unkillable | buff | place | 100% | 100% | 2 | all allies | |
| Taunt | buff | place | 100% | 100% | 2 | ||
| Shield | buff | place | 100% | 100% | 2 | ||
| Shield | buff | mention | self |
When attacked under a [Shield] buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Whenever an ally’s HP drops below 20%, increases the damage dealt by that ally by 20%. Level 2: Buff/Debuff chance +10% Level 3: Buff/Debuff chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | condition |