Elva Autumnborn was one of the first Legendary champions introduced to the Sylvan Watchers faction. She's a Magic Support built around reliable cleansing, speed buffs, and consistent single-target revives, making her a safe pick across most PvE content.
Core Strengths & Abilities
Debuff Cleanse & Speed Support: Her A2, Nature's Paths, has a 75% chance to remove all debuffs from all allies, then places Block Debuffs and a 30% Increase SPD buff on the team for 2 turns, cycling down to a 3-turn cooldown once booked. This protects the team from harmful effects while helping them cycle turns faster in content like Amius, Doom Tower, and Hydra.
Reliable Revival: Her A3, Sprouting Season, revives a fallen ally at 40% HP and 50% Turn Meter, then grants them a 60% Increase DEF and 50% Increase ATK buff for 2 turns. With just a 3-turn cooldown once booked, this allows for consistent revives during punishing phases like the Chimera's Ram Form.
Passive Sustain: Her passive, Leaf Shroud, heals all allies for 10% of their MAX HP at the start of their turn and places a 1-turn Perfect Veil on the most vulnerable ally, while her A1 adds a 15% Continuous Heal on the lowest-HP ally.
Key Weaknesses
Cleanse Isn't Guaranteed: Her debuff removal on Nature's Paths caps at a 75% base chance, meaning it can occasionally fail to clear a dangerous debuff at a critical moment.
Softer in Sustained Team Fights: Her Iron Twins rating of 6/10 trails her otherwise excellent scores, suggesting her kit is less impactful in prolonged multi-target boss encounters.
Elva shines almost everywhere, rated 10/10 for Amius, Chimera, Dragon, and Ice Golem, making her a reliably strong support pick across Dungeons, Doom Tower, and endgame Clan Boss content.
Attacks 1 enemy. Places a 15% [Continuous Heal] buff for 2 turns on the ally with the lowest HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 |
Has a 75% chance of removing all debuffs from all allies. Places a [Block Debuffs] buff and a 30% [Increase SPD] buff on all allies for 2 turns. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1 Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | 2 | all allies | |
| Increase SPD | buff | block | 30% | 2 | all allies |
Revives a target ally with 40% HP and a 50% Turn Meter, then places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on that ally for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | one ally |
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | one ally |
Heals each ally by 10% of their MAX HP at the start of their turn. Places a [Perfect Veil] buff for 1 turn on the ally with the lowest HP and the end of this Champion’s turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Perfect Veil | buff | place | 100% | 100% | 1 | self |