Elegaius is a Legendary Magic Support champion from the Undead Hordes who specialises in shutting enemies down — stripping buffs, forcing skills onto cooldown, and leaving targets wide open. A recent rework lifted him from forgettable to a genuinely useful mid-tier controller.
Core Strengths & Abilities
Skill Lockdown: His A2, Dead Stop (booked 3-turn cooldown), puts the target's skills on cooldown and places Block Buffs for 2 turns — and if the enemy team has duplicates of that champion, they all suffer the same fate. His A1 adds a 25% chance (35% booked) of Block Active Skills, with the chance climbing 0.75% for every 1% of HP he loses.
Strip & Turn Meter Denial: His A3, Ghost Rage (booked 4-turn cooldown), attacks all enemies with a 75% chance of removing 2 random buffs and a 75% chance of cutting Turn Meters by 20%, plus a further 10% per buff removed — strong disruption against buff-heavy teams.
Death Insurance: His passive prevents a fatal hit, keeping him at 1 HP, then heals him 30%, fills his Turn Meter 30%, and shields him for 30% of MAX HP for 2 turns.
Key Weaknesses
Heal Reduction Vulnerability: An active Heal Reduction debuff completely disables his death-prevention passive. His control also does nothing for sustained damage teams — Clan Boss rates just a 2.
Elegaius fits best in Spider (rated 8), Arena, Doom Tower progression, and tricky Faction Wars waves where silencing key enemies wins fights.
Attacks 1 enemy. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn. The chance increases by 0.75% for every 1% of HP this champion loses. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Active Skills | debuff | place | 25% | 35% | 1 |
Attacks 1 enemy. Puts the target’s skills on cooldown. Also places a [Block Buffs] debuff for 2 turns. If the enemy team has any duplicates of the target champion, will also put all their skills on cooldown and place a [Block Buffs] debuff on them for 2 turns. Level 2: Damage +5% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | place | 100% | 100% | 2 | ||
| Block Buffs | debuff | place | 100% | 100% | 2 | one enemy |
Attacks all enemies. Has a 75% chance of removing 2 random buffs. Has a 75% chance of decreasing all enemies’ Turn Meters by 20%. Decreases enemy Tum Meters by a further 10% for each removed buff. Level 2: Buff/Debuff Chance +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
Prevents this champion’s death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this champion’s death, heals them by 30% of their MAX HP, fills their Turn Meter by 30%, and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns. Will not prevent this champion’s death if they are under a [Heal Reduction] debuff. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | self | |
| Heal Reduction | debuff | condition | self |