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Elder

Elder

Rare · Magic · Defence · Barbarians

Elder is a Rare Magic Defence champion from the Barbarians faction, trained under the fierce warrior Altan to draw enemy fire so stronger allies can strike. As striking as he looks, his kit is a basic tank package that better dedicated Provokers quickly outclass.

Core Strengths & Abilities

Counterattack Provoking: His A3, Take Vengeance, places a Counterattack buff on himself for 2 turns and heals him by 15%, on a booked 4-turn cooldown. Each retaliation then rolls his A1's 25% chance of placing a 1-turn Provoke, letting him occasionally chain-taunt attackers.

Ally Protection & Extra Turn: His A2, Intercede, places a 50% Ally Protection buff on the most injured ally for 2 turns and immediately grants him an Extra Turn, on a booked 3-turn cooldown — a neat way to shield a fragile teammate without losing tempo.

Key Weaknesses

Unreliable Control: The 25% Provoke chance on his A1 cannot be booked higher, making his signature draw-fire gimmick a gamble rather than a plan, and dedicated Provokers do the job far better.

Narrow Ratings: Outside a respectable 6 in Clan Boss, his scores sit at 1–4 everywhere, including 1s in Amius, Chimera, and Iron Twins.

Elder is a temporary filler for early Barbarian Faction Wars stages, or a budget gamble at landing Provoke on the Magma Dragon during progression.