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Dune Lord Greggor

Dune Lord Greggor

Legendary · Force · Defence · Barbarians

Dune Lord Greggor is a Legendary Force Defence champion from the Barbarians, a warrior gifted a dwarven-forged battleaxe by the Arbiter during the great battle for Teleria. He is a faction-synergy support tank whose Barbarian Unity bonuses turn a solid kit into a genuine team engine.

Core Strengths & Abilities

Buff Manipulation & Shields: His A2, Earthcleave, attacks all enemies, decreasing the duration of all enemy buffs by 1 turn while extending ally buffs by 1 turn, and shields the team for 20% of his MAX HP for 2 turns — all on a booked 3-turn cooldown.

Unity Support Engine: His A3 places 50% Increase ATK and 50% Increase ACC on all allies for 2 turns (booked to a 4-turn cooldown). With Barbarian allies, Unity adds a 1-turn ally cooldown reduction, a 20% Turn Meter fill, and an Instant Turn for your highest C.DMG ally.

Provoke Pressure: His A1 has a 50% chance of a 1-turn Provoke, and his passive gives a per-hit chance to Provoke attackers, while Unity bonuses boost ally damage to crowd-controlled enemies by 25% and ignore 50% RES when landing control debuffs.

Key Weaknesses

Faction Dependence: Much of his power is locked behind fielding multiple Barbarians, and his unbookable 50% A1 Provoke is unreliable on its own.

Greggor is a superb pick for Dragon (rated 10), Arena and Ice Golem (9s), and Barbarian-stacked Siege, Doom Tower, and Faction Wars teams alongside champions like Valkyrie and Alaz.