Drake is an Epic Spirit affinity attacker from the Lizardmen faction, a serviceable but unremarkable single-target damage dealer who can plug gaps in early to mid-game progression when better debuffers aren't available.
Core Strengths & Abilities
Conditional AoE Slow: His A3, Decimate, attacks a single enemy and, if that attack lands as a critical hit, applies 30% Decrease SPD and 50% Decrease ACC to all other enemies for 2 turns. Built with 100% Critical Rate and used against neutral or positive affinity targets to avoid weak hits, this becomes a reliable way to slow enemies and reduce their accuracy, buying allies turn advantage and easier debuff resistance. The skill functions unbooked but reaches its 4-turn cooldown only once booked.
Execute-Oriented Basics: His A1, Death from Above, grants an Extra Turn whenever it kills its target, and his A2, Final Blow, is guaranteed to critically hit any enemy under 50% HP, giving him decent single-target finishing power.
Key Weaknesses
Crit-Dependent Utility: Decimate's control effects only trigger on a critical hit, meaning his signature utility is entirely gated behind gearing for high Critical Rate rather than a reliable base chance, making him inconsistent without heavy investment.
Weak Across Most Content: His ratings are low across Clan Boss, Arena, and Amius, and he lacks any AoE damage or defensive utility, reflecting a niche role at best.
Drake is only a stopgap Decrease SPD/ACC provider for early Dragon, Ice Golem, or Iron Twins progression, and is not recommended for long-term investment once better options are available.
Attacks 1 enemy. Grants an Extra Turn if the target is killed. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks 1 enemy. If the target has less than 50% HP, this attack is always critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1
Attacks 1 enemy. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ACC] debuff on all enemies except the target for 2 turns if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 30% | 100% | 100% | all enemies | |
| Decrease ACC | debuff | place | 50% | 100% | 100% | 2 | all enemies |