Donatello arrived in Teleria through the Teenage Mutant Ninja Turtles collaboration event as its Fusion champion, a Legendary Magic Support from the Lizardmen faction. His kit is all about keeping allies alive while accelerating their skill rotations, making him valuable across nearly all content.
Core Strengths & Abilities
Cooldown Acceleration: His A2, Shellshocker, attacks all enemies, decreases the cooldowns of all allies' skills (except his own) by 2 turns, and places a 30% Increase SPD buff on the team for 2 turns, on a 4-turn booked cooldown. This lets heavy hitters reach their key abilities far more often in Dungeons, Doom Tower, and Hydra.
Cleanse & Sustain: His A3, Secret of the Ooze, removes all debuffs from all allies, places a 15% Continuous Heal and 25% Strengthen buff for 2 turns, and fills everyone's Turn Meter by 20%, on a remarkable 3-turn booked cooldown — excellent against Poison-heavy fights like Dragon and Spider. His A1 heals all allies by 5% of his MAX HP and instantly activates a random Continuous Heal buff.
Death Prevention: His passive joins in whenever a fellow Turtle attacks, and its active effect saves an ally from a fatal hit at 1 HP before equalizing their HP to the team average.
Key Weaknesses
No Offensive Pressure: He places no debuffs and deals minimal damage, so he relies entirely on teammates to kill, and his death-prevention runs on a 4-turn booked cooldown.
Donatello is a premier all-content support, headlined by 10s in Dragon and Spider and a 9 in Ice Golem.
Attacks 1 enemy. Heals all allies by 5% of this Champion’s MAX HP. Instantly activates one random [Continuous Heal] buff on all allies. Level 2: Damage +5% Level 3: Damage +10% Level 4: Heal +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 100% | 100% | all allies |
Attacks all enemies. Decreases the cooldowns of all allies’ skills, except this Champion’s, by 2 turns. This skill’s cooldown cannot be decreased by other cooldown-decreasing effects. Places a 30% [Increase SPD] buff on all allies for 2 turns. Level 2: Damage +20% Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | all allies |
Removes all debuffs from all allies. Places a 15% [Continuous Heal] buff and a 25% [Strengthen] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%. Level 2: Cooldown -1 Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
| Strengthen | buff | place | 25% | 100% | 100% | 2 | all allies |
[Passive Effect] Whenever Leonardo, Donatello, Michelangelo, or Raphael attacks, this Champion joins in that attack. [Active Effect] Whenever an ally is about to receive a fatal hit, this Champion prevents that ally’s death and keeps them alive with 1 HP. Then equalizes that ally’s HP. The HP level of that ally will be brought up to the average HP level of the team. If there are multiple Champions on the team with this skill, only one will activate. Level 2: Cooldown -1 Level 3: Cooldown -1