Dirandil is an Epic Force Attack champion from the Dark Elves faction — a fallen noble of Aravia who now stalks Teleria cloaked in Perfect Veil. He is a raw damage dealer first and foremost, with a sideline in Freeze control and defence-ignoring nukes.
Core Strengths & Abilities
Defence-Ignoring Damage: His A3, Royal Assassin, attacks one enemy while ignoring 50% of the target's DEF, and grants him a 2-turn Perfect Veil buff if the hit is critical, on a 4-turn booked cooldown. His A2, Dispatch Them, is an AoE that ignores 15% of each target's DEF, making him a viable nuker for mid Gold V Arena and below.
Turn Meter Refund: Dispatch Them also fills his Turn Meter by 10% per critical hit — up to 60% against a full mirrored team in Dark Fae, where clearing clones quickly is key. It books down to a 3-turn cooldown.
Freeze Chance: His A1 hits twice, each hit with a 20% chance of a 1-turn Freeze debuff, rising to 30% on critical hits — handy against Bommal's dreadbombs.
Key Weaknesses
Crit-Dependent, Unbookable Control: The Freeze chance gains nothing from books, and both his Perfect Veil and Turn Meter gains require critical hits, demanding a 100% Critical Rate build. Boss utility is limited, with Clan Boss and Hydra at 5 and Iron Twins at 4.
Dirandil fits best as an Arena nuker (rated 8) with respectable Dragon, Spider, and Ice Golem performance.
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a [Freeze] debuff for 1 turn. This Chance increases to 30% on critical hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | place | 20% | 20% | 1 |
Attacks all enemies. Will ignore 15% of each target’s DEF. Fills this Champion’s Turn Meter by 10% on each critical hit. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
Attacks 1 enemy. Will ignore 50% of target’s DEF. Places a Perfect Veil buff on this champion for 2 turns if the hit is critical. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1