Diabolist is a Rare Magic Support champion from the Demonspawn faction, farmable from Campaign Stage 12: Brimstone Path — meaning nearly every player ends up with copies of her while farming experience. She is a genuinely strong Rare built around team speed and turn meter manipulation.
Core Strengths & Abilities
Turn Meter Control: Her A3, Positive Charge, fills the Turn Meter of all allies by 15% while decreasing the Turn Meter of all enemies by 15%, on a 6-turn cooldown that books down to 4. This two-way swing is rare at her rarity and gives real turn advantage in waves and Arena.
Team Speed Boost: Her A2, Electric Storm, attacks all enemies and places a 30% Increase SPD buff on all allies for 2 turns, on a short 3-turn booked cooldown, keeping her speed support up almost constantly.
Bonus Control: Her A1 carries a 10% chance (20% booked) of placing a 1-turn Sleep debuff, and she pairs well with a Stun set for extra wave control — notably in Faction Wars, where she can earn a spot even at the level 21 boss stage.
Key Weaknesses
Modest Numbers: The 15% Turn Meter swing and low Sleep chance are helpful rather than decisive, her damage is negligible, and she offers no healing or debuff cleansing.
Diabolist is a superb free progression support, strongest in Dragon and Ice Golem (both rated 8) with solid Arena, Fire Knight, and Spider utility.
Attacks 1 enemy. Has a 10% chance of placing a [Sleep] places for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Sleep | debuff | place | 10% | 20% | 1 |
Attacks all enemies. Places a 30% [Increase SPD] buff on all allies for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | all allies |
Fills the Turn Meter of all allies by 15%. Decreases the Turn Meter of all enemies by 15%. Level 2: Cooldown -1 Level 3: Cooldown -1