Dervish is an Uncommon Magic Attack champion from the Barbarians faction, a sharpshooter whose value lies almost entirely in early-game debuff support. She offers budget access to Decrease Defence and Heal Reduction long before stronger options arrive.
Core Strengths & Abilities
Early Decrease Defence: Her A1, Flurry, attacks twice at random with a 25% chance per use (35% once booked) of placing a 30% Decrease DEF debuff for 2 turns. It is only the weaker 30% variant, but against stand-alone bosses like the early Clan Boss every hit lands on the same target, making the debuff reasonably reliable over a fight.
Heal Reduction: Her A2, Sealing Arrow, is a single-target attack with a 50% base chance of placing a 50% Heal Reduction debuff for 2 turns, becoming guaranteed once fully booked, on a 4-turn cooldown that books down to 3. This helps mitigate boss self-healing, such as the Nether Spider's passive, though it falls short of the 100% heal reduction champions like Venomage provide.
Key Weaknesses
Shallow Kit, Weak Numbers: With only two skills, no AoE, and the inferior 30% Decrease DEF, she is outclassed quickly; her ratings sit at 1–3 across all content, with Clan Boss and dungeons around 2.
Dervish is strictly an early-progression stopgap for Clan Boss and dungeon debuffing, best retired once stronger debuffers join the roster.
Attacks 2 times at random. Has a 25% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 30% | 25% | 35% | 2 |
Attacks 1 enemy. Has a 50% chance of placing a 50% Heal Reduction debuff for 2 turns. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +20% Level 6: Cooldown -1