← Back to Raid//Champions
Dervish

Dervish

Uncommon · Magic · Attack · Barbarians

Dervish is an Uncommon Magic Attack champion from the Barbarians faction, a sharpshooter whose value lies almost entirely in early-game debuff support. She offers budget access to Decrease Defence and Heal Reduction long before stronger options arrive.

Core Strengths & Abilities

Early Decrease Defence: Her A1, Flurry, attacks twice at random with a 25% chance per use (35% once booked) of placing a 30% Decrease DEF debuff for 2 turns. It is only the weaker 30% variant, but against stand-alone bosses like the early Clan Boss every hit lands on the same target, making the debuff reasonably reliable over a fight.

Heal Reduction: Her A2, Sealing Arrow, is a single-target attack with a 50% base chance of placing a 50% Heal Reduction debuff for 2 turns, becoming guaranteed once fully booked, on a 4-turn cooldown that books down to 3. This helps mitigate boss self-healing, such as the Nether Spider's passive, though it falls short of the 100% heal reduction champions like Venomage provide.

Key Weaknesses

Shallow Kit, Weak Numbers: With only two skills, no AoE, and the inferior 30% Decrease DEF, she is outclassed quickly; her ratings sit at 1–3 across all content, with Clan Boss and dungeons around 2.

Dervish is strictly an early-progression stopgap for Clan Boss and dungeon debuffing, best retired once stronger debuffers join the roster.