Demytha is an Epic Void affinity support from the Dwarves faction, wielding sacred blue flames passed down through her bloodline. She has been a staple Clan Boss champion since her release, built around Block Damage, buff/debuff duration manipulation, and reliable team healing.
Core Strengths & Abilities
Block Damage & Sustain: Her A3, Channel the Bloodline, places a Block Damage buff on all allies for 1 turn plus a 15% Continuous Heal buff for 2 turns, on a 3-turn cooldown once booked. This has made her one of the most reliable Clan Boss survivability tools since the early days of Raid, alongside champions like Roshcard the Tower.
Buff Extension & Scaling Heal: Her A2, Light of the Deep, increases ally buff durations by 1 turn and decreases enemy debuff durations by 1 turn, healing all allies by 2.5% MAX HP plus another 2.5% for each turn added or removed. This unlocks strategies like extending Unkillable-style buffs alongside champions such as Heiress.
Multi-Hit Basic with Shield: Her A1, Fires of Old, hits a single enemy twice while placing a Shield on the lowest-HP ally worth 10% of Demytha's MAX HP for 2 turns, adding consistent chip protection every turn.
Key Weaknesses
Narrow Offensive Contribution: None of her kit provides debuffs or hard control, so she contributes essentially nothing toward damage or crowd control, functioning purely as a survivability and utility piece that needs a damage-focused team around her.
With top ratings across Clan Boss, Iron Twins, Dragon, Fire Knight, and Ice Golem, Demytha remains an excellent all-around carry for Clan Boss teams and most Doom Tower and Faction Wars content.
Attacks 1 enemy 2 times. Places a [Shield] buff for 2 turns, equal to 10% of this Champion’s MAX HP, on the ally with lowest HP. Level 2: Damage +5% Level 3: Shield+5% Level 4: Damage +5% Level 5: Shield+5% Level 6: Damage +5% Level 7: Shield+5% Level 8: Damage +5% Level 9: Shield+5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | self |
Increases the duration of ally buffs by 1 turn, then decreases the duration of all ally debuffs by 1 turn. Also heals all allies by 2.5% of their MAX HP. Heals by a further 2.5% MAX HP for each turn added to or removed from the duration of buffs and debuffs by this skill. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +5% Level 5: Heal +5% Level 6: Cooldown -1
Places a [Block Damage] buff on all allies for 1 turn, and a 15% [Continuous Heal] buff on allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | place | 100% | 100% | 1 | all allies | |
| Continuous Heal | buff | block | 15% | 2 | all allies |