Delaaja is an Epic Spirit HP champion who joined the Lizardmen faction as part of the Razelvarg fusion. Dual-wielding dissolving blades, she is a basic but effective all-rounder, mixing heals, shields, damage mitigation, and a faction-flavoured counterattack passive.
Core Strengths & Abilities
AoE Attack Reduction: Her A2 attacks all enemies with a 50% Decrease ATK debuff for 2 turns, guaranteed once booked on a 3-turn cooldown — reliable, near-permanent damage mitigation for Clan Boss and wave content.
Team Shielding and Sustain: Her A3 places a 15% Continuous Heal buff and a Shield equal to 20% of her MAX HP on all allies, on a 4-turn booked cooldown. Her A1 hits twice, healing her 2% MAX HP per hit with a 30% booked chance per hit of a 5% Poison.
Lizardmen Counterattacks: Her Instincts passive gives a 50% booked chance to counterattack whenever another Lizardmen ally is hit — pair her with the likes of Rhazin Scarhide against the Demon Lord for extra hits and Poison placements.
Key Weaknesses
Faction-Locked Passive: Her counterattack only triggers alongside Lizardmen teammates, and she brings no revive, cleanse, or hard control, limiting her in Arena (4) and Iron Twins (3).
Delaaja serves Clan Boss, Dragon, and Ice Golem (all 8), Faction Wars, Shield-based Scarab King strategies, and early-to-mid-game progression.
Attacks 1 enemy 2 times. Each hit heals this Champion by 2% of their MAX HP. Each hit also has a 20% chance of placing a 5% [Poison] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 20% | 30% | 2 |
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 75% | 100% | 2 |
Places a 15% [Continuous Heal] buff on all allies for 1 turn. Also places a [Shield] buff equal to 20% of this Champion’s MAX HP on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 1 | all allies |
| Shield | buff | place | 100% | 100% | all allies |
Has a 30% chance of counterattacking when ally Lizardmen except this Champion are attacked. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +10%