Defiled Sinner is an Epic Force Attack champion from the Undead Hordes, an exiled Demonspawn captain who fought his way out of the slave pens. Once a top-tier AoE damage dealer, a nerf to his A2 left him hovering just below the champions worth building.
Core Strengths & Abilities
Adaptive A1: His basic skill changes with the battlefield — against 4 or fewer enemies it strikes one target with a 50% chance of a 60% Decrease DEF debuff, but with 5 or more enemies alive it becomes an AoE attack that first grants him a 25% Increase ATK buff.
Kill-Triggered AoE: His A2, on a 3-turn booked cooldown, attacks one enemy and, if that hit kills, follows up with an AoE dealing 15% of every enemy's MAX HP — a satisfying chain-reaction opener for weakened waves.
Scaling Wave Nuke: His A3 hits all enemies with damage increasing 10% per living enemy, up to double damage against full waves.
Key Weaknesses
Nerfed Below the Bar: The MAX HP portion of his A2 was cut to a fraction of what Epic peers like Seer, Royal Guard, and Husk deliver, and his debuff chance gains nothing from books. His ratings top out around 6, with Hydra, Fire Knight, and Amius at 1–2.
Defiled Sinner is a marginal wave-clearer for Dragon, Spider, and Clan Boss (all 6) — close to good, but not quite worth the investment.
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns before attacking. If 5 or more enemies are alive, does the following attack instead: Attacks all enemies. Places a 25% [Increase ATK] buff on this champion for 2 turns before attacking. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 50% | 50% | 2 | |
| Increase ATK | buff | place | 25% | 100% | 100% | 2 | self |
Attacks 1 enemy. Then attacks all enemies inflicting damage equal to 15% of their MAX HP if the first hit kills an enemy. This second hit cannot be critical. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
Attacks all enemies. Damage increases by 10% for each enemy alive. Stacks up to 100%. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Cooldown -1