Deathknight is a Common Magic HP champion from the Undead Hordes — the skeleton star of Raid's famous adverts, dreaming of one day out-scaring Rotos. In-game, sadly, he is a two-skill Common whose fame far outstrips his power.
Core Strengths & Abilities
Sleep Chance: His A1, Rusty Sword, attacks one enemy with a 15% chance of placing a Sleep debuff for 1 turn, rising to 35% once fully booked. It is his only debuff, and it occasionally lands a lucky piece of control.
Counterattacks: His Payback passive gives him a 30% chance to counterattack whenever he is hit, letting him poke back at attackers without spending his own turn.
Key Weaknesses
A Two-Skill Kit: With only a basic attack and a passive, he has no AoE, no active abilities, no buffs, and no team utility of any kind. His Common-tier stats mean even his counterattacks barely tickle, and his ratings are 1–2 in every single area of the game.
Deathknight is a mascot, not a champion: beyond the first campaign chapters he has no role, and even Ultimate Deathknight's arrival brought him no upgrade — feed him with pride.
Attacks 1 enemy. Has a 15% chance of placing a [Sleep] debuff for 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +5% Level 7: Buff/Debuff Chance +10% Level 8: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Sleep | debuff | place | 15% | 35% | 1 |
Has a 30% chance of counterattacking when hit